/// <summary> /// Draws a ray starting at ray.origin to ray.origin + ray.direction /// </summary> public static void DrawRay(Ray ray, Color color, float duration = 0, bool depthTest = true) { Draw.Ray(drawLine, ray, color, duration, depthTest); }
/// <summary> /// Draws a ray starting at ray.origin to ray.origin + ray.direction /// </summary> public static void DrawRay(Ray ray) { Draw.Ray(drawLine, ray); }