public static void Load()
        {
            try
            {
                string path = Path.Combine(Main.ModPath, "SkySave.json");
                if (!File.Exists(path))
                {
                    File.Create(path).Close();

                    State = new SkySaveData(Main.ModVersion);

                    File.WriteAllText(path, JsonUtility.ToJson(State, true));
                }
                else
                {
                    State = JsonUtility.FromJson <SkySaveData>(File.ReadAllText(path));
                    Debug.Log($">>> >>> >>> LOAD Version: [{State.version}]");
                    if (string.IsNullOrEmpty(State.version) || State.version != JsonUtility.FromJson <UnityModManagerNet.UnityModManager.ModInfo>(File.ReadAllText(Path.Combine(Main.ModPath, "Info.json"))).Version)
                    {
                        if (string.IsNullOrEmpty(State.version))
                        {
                            Debug.LogWarning(">>> >>> >>> No Version Available");
                        }
                        else if (State.version != Main.ModVersion)
                        {
                            Debug.LogWarning(">>> >>> >>> No Version Compatibility");
                        }

                        State = new SkySaveData(Main.ModVersion);
                        File.WriteAllText(path, JsonUtility.ToJson(State, true));
                        Debug.LogWarning($">>> >>> >>> Created New File with Version: [{State.version}]");
                    }
                }
            }
            catch (Exception ex)
            {
                Debug.Log(ex);
                throw;
            }
        }
 static SkySaveManager()
 {
     State = new SkySaveData();
 }