/// <summary>
        /// Process object that represents running runner script.</summary>
        public ProActiveRuntimeExecutor(CommonStartInfo commonStartInfo, int rank)
        {
            this.commonStartInfo = commonStartInfo;
            this.rank            = rank;
            if (this.rank == 0)
            {
                // Init the next usable ProActive Port specified by the configuration
                nextUsableProActivePort = commonStartInfo.configuration.config.portRange.first;
            }
            // Init the current and increment the next usable port
            this.currentProActivePort = nextUsableProActivePort++;

            this.LOGGER = LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType + "" + rank);
            // The logger needs to be customized programmatically to log stout/stderr into a separate file
            this.processLogger = LogManager.GetLogger("Executor" + rank + "ProcessLogger");
            Logger customLogger = this.processLogger.Logger as log4net.Repository.Hierarchy.Logger;

            if (customLogger != null)
            {
                customLogger.Additivity = false;
                customLogger.AddAppender(createRollingFileAppender(rank) /*, commonStartInfo.logsDirectory */);
            }
            // The restart timer is only created it will not start until Timer.Change() method is called
            this.restartTimer           = new Timer(new TimerCallback(internalRestart), null, System.Threading.Timeout.Infinite, System.Threading.Timeout.Infinite);
            this.restartBarrierDateTime = DateTime.MaxValue;
            this.callersState           = new Dictionary <ApplicationType, Int32>();
            this.rootProcess            = null;

            // Create a new job object for limits
            this.jobObject = new JobObject(Constants.JOB_OBJECT_NAME + rank);
            this.jobObject.Events.OnNewProcess += new jobEventHandler <NewProcessEventArgs>(Events_OnNewProcess);

            // If memory management is enabled
            ushort memoryLimit = commonStartInfo.configuration.config.memoryLimit;

            if (memoryLimit != 0)
            {
                // Add user defined memory limitations
                this.jobObject.Limits.JobMemoryLimit = new IntPtr(memoryLimit * 1024 * 1024);
                LOGGER.Info("A memory limitation of " + memoryLimit + " Mbytes is set for the ProActive Runtime process (and its children)");
                // Add event handler to keep track of job events
                this.jobObject.Events.OnJobMemoryLimit += new jobEventHandler <JobMemoryLimitEventArgs>(Events_OnJobMemoryLimit);
            }

            // Apply priority
            this.jobObject.Limits.PriorityClass = commonStartInfo.configuration.config.processPriority;

            // Children process will not be able to escape from job
            this.jobObject.Limits.CanChildProcessBreakAway = false;

            // Create new instance of the cpu limiter
            this.cpuLimiter = new CPULimiter();
        }
Example #2
0
        // For test purpose
        static void Main0(string[] args)
        {
            Process[]  par        = Process.GetProcessesByName("ProcessLauncher");
            CPULimiter cpuLimiter = new CPULimiter();

            cpuLimiter.addProcessToWatchList(par[0]);

            cpuLimiter.setNewMaxCpuUsage(10);

            // Wait a little
            System.Threading.Thread.Sleep(20000);

            cpuLimiter.addProcessToWatchList(par[1]);

            System.Threading.Thread.Sleep(10000);

            cpuLimiter.setNewMaxCpuUsage(20);

            System.Threading.Thread.Sleep(10000);

            // Clear the watch list
            cpuLimiter.clearWatchList();

            // processes should be at 100% !each! during 10 secs
            System.Threading.Thread.Sleep(10000);

            // add the processes again
            cpuLimiter.addProcessToWatchList(par[0]);
            cpuLimiter.addProcessToWatchList(par[1]);

            // should be limited to 20%
            System.Threading.Thread.Sleep(10000);

            cpuLimiter.clearWatchList();

            Console.ReadLine();
        }