private void Betray(object sender, RoutedEventArgs e)
        {
            var prisoner1Choice = _prisoner1.TakeAction();
            var prisoner2Choice = BETRAYAL;

            _prisoner1.ProcessOpponentAction(prisoner2Choice);
            CalculateScore(prisoner1Choice, prisoner2Choice);
            string p1 = prisoner1Choice ? "Współpracuje" : "Zdradził";
            string p2 = prisoner2Choice ? "Współpracuje" : "Zdradził";

            UpdateGUI($"W1: {p1}, W2: {p2}");
        }