internal static void Launch() { using (var m = new TMain()) { SocialAPI.Initialize(SteamExists() ? SocialMode.Steam : SocialMode.None); PrismDebug.Init(); try { m.Run(); } catch (Exception e) { ExceptionHandler.HandleFatal(e, false); } } }
internal static int Launch(string[] args) { try { ReadCommandLineArgs(CommandLineArgs.Parse(args, ShortToLongArgs)); } catch (Exception e) { Console.Error.WriteLine("An error occured during command-line argument parsing:"); Console.Error.WriteLine(e); return(ExceptionHandler.GetHResult(e)); } using (var m = new TMain()) { SocialAPI.Initialize(SteamExists() ? SocialMode.Steam : SocialMode.None); LaunchInitializer.LoadParameters(m); PrismDebug.Init(); try { T.Main.OnEngineLoad += () => { T.Program.StartForceLoad(); ////TODO: move this to another thread (in StartForceLoad) // not really needed, prism is quite small, compared to terraria (and it doesn't have any HUGE methods ;) ) #if !DEV_BUILD //T.Program.ForceLoadAssembly(Assembly.GetExecutingAssembly() /* Prism */, true); #endif }; m.Run(); } catch (Exception e) { ExceptionHandler.HandleFatal(e, false); } } return(0); }
internal static int Launch(string[] args) { try { ReadCommandLineArgs(CommandLineArgs.Parse(args, ShortToLongArgs)); } catch (Exception e) { Console.Error.WriteLine("An error occured during command-line argument parsing:"); Console.Error.WriteLine(e); return ExceptionHandler.GetHResult(e); } using (var m = new TMain()) { SocialAPI.Initialize(SteamExists() ? SocialMode.Steam : SocialMode.None); LaunchInitializer.LoadParameters(m); PrismDebug.Init(); try { T.Main.OnEngineLoad += () => { T.Program.StartForceLoad(); ////TODO: move this to another thread (in StartForceLoad) // not really needed, prism is quite small, compared to terraria (and it doesn't have any HUGE methods ;) ) #if !DEV_BUILD //T.Program.ForceLoadAssembly(Assembly.GetExecutingAssembly() /* Prism */, true); #endif }; m.Run(); } catch (Exception e) { ExceptionHandler.HandleFatal(e, false); } } return 0; }
internal static int Launch(string[] args) { try { ReadCommandLineArgs(CommandLineArgs.Parse(args, ShortToLongArgs)); } catch (Exception e) { Console.Error.WriteLine("An error occured during command-line argument parsing:"); Console.Error.WriteLine(e); return ExceptionHandler.GetHResult(e); } using (var m = new TMain()) { SocialAPI.Initialize(SteamExists() ? SocialMode.Steam : SocialMode.None); PrismDebug.Init(); try { T.Main.OnEngineLoad += () => { T.Program.ForceLoadAssembly(typeof(T.Program).Assembly /* Terraria */, true); #if !DEV_BUILD T.Program.ForceLoadAssembly(Assembly.GetExecutingAssembly() /* Prism */, true); #endif }; m.Run(); } catch (Exception e) { ExceptionHandler.HandleFatal(e, false); } } return 0; }
internal static int Launch(string[] args) { try { ReadCommandLineArgs(CommandLineArgs.Parse(args, ShortToLongArgs)); } catch (Exception e) { Console.Error.WriteLine("An error occured during command-line argument parsing:"); Console.Error.WriteLine(e); return(ExceptionHandler.GetHResult(e)); } using (var m = new TMain()) { SocialAPI.Initialize(SteamExists() ? SocialMode.Steam : SocialMode.None); PrismDebug.Init(); try { T.Main.OnEngineLoad += () => { T.Program.ForceLoadAssembly(typeof(T.Program).Assembly /* Terraria */, true); #if !DEV_BUILD T.Program.ForceLoadAssembly(Assembly.GetExecutingAssembly() /* Prism */, true); #endif }; m.Run(); } catch (Exception e) { ExceptionHandler.HandleFatal(e, false); } } return(0); }