Example #1
0
 private static int NotificationAlarmsCompare(NotificationAlarm a, NotificationAlarm b)
 {
     if (a.State > b.State)
     {
         return -1;
     }
     else if (a.State < b.State)
     {
         return 1;
     }
     else
     {
         if (a.Ack && !b.Ack)
         {
             return 1;
         }
         else if (!a.Ack && b.Ack)
         {
             return -1;
         }
         
         return 0;
     }
 }        
        public void UpdateAlarm(Unit unit, IAlarm alarm)
        {
            lock (Alarms)
            {
                List<NotificationAlarm> alarms = new List<NotificationAlarm>(Alarms);

                foreach (var notificationAlarm in alarms)
                {
                    if (notificationAlarm.Unit.Uri.Equals(unit.Uri) && notificationAlarm.Code.Equals(alarm.Code))
                    {
                        if (notificationAlarm.State != alarm.State)
                        {
                            if (alarm.State == ParamState.Idle)
                            {
                                Alarms.Remove(notificationAlarm);

                                if (GeneralAlarmsStateChangedEvent != null)
                                {
                                    GeneralAlarmsStateChangedEvent(this);
                                }

                                CanPlayShortNotification = true;
                                return;
                            }

                            notificationAlarm.State = alarm.State;
                            notificationAlarm.Ack = false;

                            if (GeneralAlarmsStateChangedEvent != null)
                            {
                                GeneralAlarmsStateChangedEvent(this);
                            }

                            CanPlayShortNotification = true;

                            if (notificationAlarm.State == ParamState.C)
                            {
                                LongNotificationTimer.Stop();
                                LongNotificationTimer.Interval = 3000;
                                LongNotificationTimer.Start();
                            }
                        }

                        return;
                    }
                }

                if (alarm.State > ParamState.Idle)
                {
                    NotificationAlarm notificationAlarm = new NotificationAlarm(unit, alarm, false);
                    Alarms.Add(notificationAlarm);

                    if (GeneralAlarmsStateChangedEvent != null)
                    {
                        GeneralAlarmsStateChangedEvent(this);
                    }

                    CanPlayShortNotification = true;

                    if (notificationAlarm.State == ParamState.C)
                    {
                        LongNotificationTimer.Stop();
                        LongNotificationTimer.Interval = 3000;
                        LongNotificationTimer.Start();
                    }
                }
            }
        }