Example #1
0
 public static int CalcCostGBFS(node aNode)
 {
     // Calculate cost from node to end
     return(Math.Abs(endX - aNode.X) + Math.Abs(endY - aNode.Y));
 }
Example #2
0
        // Greedy Best-First search
        public static List <node> GBFS(string[,] aMap)
        {
            // initalising
            node startNode   = new node(startX, startY);
            node endNode     = new node(endX, endY);
            node currentNode = startNode;

            Dictionary <node, node> Parents       = new Dictionary <node, node>();
            List <node>             exploredNodes = new List <node>();

            Stack <node> s = new Stack <node>();

            // push startnode to stack
            startNode.totalCost = CalcCostGBFS(startNode);
            s.Push(startNode);


            while (s.Any())
            {
                // get current node by popping
                currentNode = s.Pop();

                // finished if found goal node
                if (aMap[currentNode.X, currentNode.Y] == aMap[endX, endY])
                {
                    return(tracePath(currentNode, Parents));
                }

                exploredNodes.Add(currentNode);

                List <node> neighbours = getNeighbours(currentNode, aMap);
                neighbours.Reverse(); // reversing order so neighbours are in correct order for GBFS logic

                foreach (node n in neighbours)
                {
                    node newNode = n;

                    newNode.totalCost = CalcCostGBFS(newNode);

                    if (!(exploredNodes.Contains(newNode)))
                    {
                        // put the neighour in at the top of the stack with the parent behind it
                        // when it found a cheaper cost
                        if (newNode.totalCost <= currentNode.totalCost)
                        {
                            s.Push(currentNode);
                            s.Push(newNode);
                            Parents[newNode] = currentNode;
                            break; // found better cost so we break here
                        }
                        // otherwise, keep looking
                        else
                        {
                            s.Push(newNode);
                            Parents[newNode] = currentNode;
                        }
                    }
                }
            }

            return(tracePath(currentNode, Parents));
        }