public static void RefreshAllLoDReferences()
 {
     string[] guids = UnityEditor.AssetDatabase.FindAssets("t:ScriptableObjectExtended", new string[] { "Assets" });
     foreach (string guid in guids)
     {
         ScriptableObjectExtended o = UnityEditor.AssetDatabase.LoadAssetAtPath <ScriptableObjectExtended>(UnityEditor.AssetDatabase.GUIDToAssetPath(guid));
         o.RefreshLoDReferences();
     }
 }
 public static void RefreshAllLoDReferences()
 {
     ScriptableObjectExtended.RefreshAllLoDReferences();
 }