public void UpdateEngines(string[] names, CancellationToken token) { using (DatabaseContext context = GetContext()) { int i = 0; foreach (string name in names) { Console.WriteLine("Check engine {0}", name); if (token.IsCancellationRequested) break; // exists? if (!context.Engines.Any(o => o.Name == name)) { Engine e = new Engine() { Name = name }; context.AddToEngines(e); Console.WriteLine("Added engine {0}", name); i++; } } if (i > 0) context.SaveChanges(); } }
/// <summary> /// Create a new Engine object. /// </summary> /// <param name="id">Initial value of the Id property.</param> /// <param name="name">Initial value of the Name property.</param> public static Engine CreateEngine(global::System.Int64 id, global::System.String name) { Engine engine = new Engine(); engine.Id = id; engine.Name = name; return engine; }
public void SyncEngines(SearchEngine[] engines, CancellationToken token) { using (DatabaseContext context = GetContext()) { int i = 0; foreach (SearchEngine engine in engines) { if (token.IsCancellationRequested) break; Console.WriteLine("Check engine {0}", engine.Name); // check existence if (context.Engines.Any(o => o.Name == engine.Name)) { // exists - update ID engine.Id = context.Engines.First(o => o.Name == engine.Name).Id; Console.WriteLine("Engine {0} ({1}) already exists", engine.Name, engine.Id); } else { // does not exist - insert Engine e = new Engine() { Name = engine.Name }; context.AddToEngines(e); Console.WriteLine("Added engine {0}", engine.Name); i++; } } if (i > 0) context.SaveChanges(); } }
/// <summary> /// Deprecated Method for adding a new object to the Engines EntitySet. Consider using the .Add method of the associated ObjectSet<T> property instead. /// </summary> public void AddToEngines(Engine engine) { base.AddObject("Engines", engine); }