public static bool AddDoorConfig(string prefabName, DoorConfig doorConfig) { int hashCode = prefabName.GetStableHashCode(); if (specificDoors.ContainsKey(hashCode)) { return(false); } specificDoors.Add(hashCode, doorConfig); return(true); }
public static bool AddDoorConfig(Door door, DoorConfig doorConfig) { if (!door.TryGetComponent(out DoorPowerState doorPowerState)) { doorPowerState = door.gameObject.AddComponent <DoorPowerState>(); } if (specificDoors.ContainsKey(doorPowerState.GetPrefabId())) { return(false); } specificDoors.Add(doorPowerState.GetPrefabId(), doorConfig); return(true); }
public int GetState() { if (!IsReallySpawned(out ZNetView zNetView)) { return(0); } int state = zNetView.GetZDO().GetInt("state"); DoorConfig doorConfig = GetDoorConfig(); if (doorConfig == null) { return(state); } if (doorConfig.openClosedInverted) { state = 1 - Math.Abs(state); } return(state); }
public DoorConfig GetDoorConfig() { return(DoorConfig.GetDoorConfig(this)); }