private void SetSoundEffect(AudioClip sfx) { if (sfx != null) { sfx.Volume = volume; time = 0; } }
public void PlayOneShot(AudioClip clip) { throw new NotImplementedException(); }
public static void PlayClipAtPoint(AudioClip clip, Vector3 position, float volume) { throw new NotImplementedException(); }
public void PlayOneShot(AudioClip clip, float volumeScale) { throw new NotImplementedException(); }
public static void PlayClipAtPoint(AudioClip clip, Vector3 position) { PlayClipAtPoint(clip, position, 1); }