Example #1
0
        private byte[] GetBandsContent()
        {
            var memStream = new MemoryStream();

            using (BinaryFile binFile = new BinaryFile(memStream, BinaryFile.ByteOrder.LittleEndian, Encoding.ASCII))
            {
                binFile.Write((int)Bands.Count * 7 + 12);

                // How many bands are enabled?
                var enabledBandCount = Bands.Count(b => b.Enabled);
                binFile.Write((float)enabledBandCount);

                for (int i = 0; i < 24; i++)
                {
                    if (i < Bands.Count)
                    {
                        binFile.Write((float)FabfilterProQ.FreqConvert(Bands[i].Frequency));
                        binFile.Write((float)Bands[i].Gain);
                        binFile.Write((float)FabfilterProQ.QConvert(Bands[i].Q));
                        binFile.Write((float)Bands[i].Shape);
                        binFile.Write((float)Bands[i].LPHPSlope);
                        binFile.Write((float)Bands[i].StereoPlacement);
                        binFile.Write((float)1);
                    }
                    else
                    {
                        binFile.Write((float)FabfilterProQ.FreqConvert(1000));
                        binFile.Write((float)0);
                        binFile.Write((float)FabfilterProQ.QConvert(1));
                        binFile.Write((float)ProQShape.Bell);
                        binFile.Write((float)ProQLPHPSlope.Slope24dB_oct);
                        binFile.Write((float)ProQStereoPlacement.Stereo);
                        binFile.Write((float)1);
                    }
                }

                binFile.Write((float)OutputGain);           // -1 to 1 (- Infinity to +36 dB , 0 = 0 dB)
                binFile.Write((float)OutputPan);            // -1 to 1 (0 = middle)
                binFile.Write((float)DisplayRange);         // 0 = 6dB, 1 = 12dB, 2 = 30dB, 3 = 3dB
                binFile.Write((float)ProcessMode);          // 0 = zero latency, 1 = lin.phase.low - medium - high - maximum
                binFile.Write((float)ChannelMode);          // 0 = Left/Right, 1 = Mid/Side
                binFile.Write((float)Bypass);               // 0 = No bypass
                binFile.Write((float)ReceiveMidi);          // 0 = Enabled?
                binFile.Write((float)Analyzer);             // 0 = Off, 1 = Pre, 2 = Post, 3 = Pre+Post
                binFile.Write((float)AnalyzerResolution);   // float ;  // 0 - 3 : low - medium[x] - high - maximum
                binFile.Write((float)AnalyzerSpeed);        // 0 - 3 : very slow, slow, medium[x], fast
                binFile.Write((float)SoloBand);             // -1
            }

            return(memStream.ToArray());
        }
        public static FabfilterProQ ToFabfilterProQ(this REWEQFilters filters)
        {
            var preset = new FabfilterProQ();

            preset.Version = 2;
            preset.Bands   = new List <ProQBand>();

            foreach (REWEQBand filter in filters)
            {
                var band = new ProQBand();
                band.Frequency = filter.FilterFreq;
                band.Gain      = filter.FilterGain;
                band.Q         = filter.FilterQ;
                band.Enabled   = filter.Enabled;
                switch (filter.FilterType)
                {
                case REWEQFilterType.PK:
                    band.Shape = ProQShape.Bell;
                    break;

                case REWEQFilterType.LP:
                    band.Shape = ProQShape.HighCut;
                    break;

                case REWEQFilterType.HP:
                    band.Shape = ProQShape.LowCut;
                    break;

                case REWEQFilterType.LS:
                    band.Shape = ProQShape.LowShelf;
                    break;

                case REWEQFilterType.HS:
                    band.Shape = ProQShape.HighShelf;
                    break;

                default:
                    band.Shape = ProQShape.Bell;
                    break;
                }
                band.LPHPSlope       = ProQLPHPSlope.Slope24dB_oct;
                band.StereoPlacement = ProQStereoPlacement.Stereo;

                preset.Bands.Add(band);
            }

            // Add empty bands
            for (int i = preset.Bands.Count; i < 24; i++)
            {
                var band = new ProQBand();

                band.Frequency       = FabfilterProQ.FreqConvert(1000);
                band.Gain            = 0;
                band.Q               = FabfilterProQ.QConvert(1);
                band.Enabled         = true;
                band.Shape           = ProQShape.Bell;
                band.LPHPSlope       = ProQLPHPSlope.Slope24dB_oct;
                band.StereoPlacement = ProQStereoPlacement.Stereo;

                preset.Bands.Add(band);
            }

            preset.OutputGain         = 0;  // -1 to 1 (- Infinity to +36 dB , 0 = 0 dB)
            preset.OutputPan          = 0;  // -1 to 1 (0 = middle)
            preset.DisplayRange       = 2;  // 0 = 6dB, 1 = 12dB, 2 = 30dB, 3 = 3dB
            preset.ProcessMode        = 0;  // 0 = zero latency, 1 = lin.phase.low - medium - high - maximum
            preset.ChannelMode        = 0;  // 0 = Left/Right, 1 = Mid/Side
            preset.Bypass             = 0;  // 0 = No bypass
            preset.ReceiveMidi        = 0;  // 0 = Enabled?
            preset.Analyzer           = 3;  // 0 = Off, 1 = Pre, 2 = Post, 3 = Pre+Post
            preset.AnalyzerResolution = 1;  // 0 - 3 : low - medium[x] - high - maximum
            preset.AnalyzerSpeed      = 2;  // 0 - 3 : very slow, slow, medium[x], fast
            preset.SoloBand           = -1; // -1

            return(preset);
        }