Example #1
0
            /// <summary>
            /// Draw plane (Must be inside GL_TRIANGLES or GL_LINES for wireframe)
            /// </summary>
            /// <param name="gl">OpenGL isntance</param>
            /// <param name="map">Shared map data</param>
            /// <param name="ignoreTiled">Do not draw tiled quads in planes</param>
            /// <param name="wireframe">Draw as wireframe</param>
            public void Draw(SharpGL.OpenGL gl, Powerslave.Map map, bool ignoreTiled, bool wireframe)
            {
                if (this.PolyStart != -1 && this.PolyEnd != -1 && !ignoreTiled)
                {
                    Vector3D planeNormal = new Vector3D(this.Normal.X / (double)short.MaxValue, this.Normal.Z / (double)short.MaxValue, this.Normal.Y / (double)short.MaxValue);
                    int      start       = Math.Min(this.PolyStart, this.PolyEnd);
                    int      end         = Math.Max(this.PolyStart, this.PolyEnd);

                    for (int polygon = start; polygon <= end; polygon++)
                    {
                        map.Quads[polygon].Draw(gl, map, this, planeNormal, wireframe);
                    }
                }
                else
                {
                    List <Powerslave.Vertex> vertices = this.PolyVert.Select(index => map.Vertices[index]).ToList();

                    foreach (Powerslave.Vertex point in wireframe ? vertices.SelectMany((vertex, index) => new List <Powerslave.Vertex> {
                        vertex, vertices[(index + 1) % vertices.Count]
                    }) : Powerslave.GetTrianglesFromQuad(vertices))
                    {
                        if (wireframe)
                        {
                            gl.Color(1.0f, 1.0f, 1.0f);
                        }
                        else
                        {
                            Powerslave.SetVertexColor(gl, this.Flags, point.Lightlevel);
                        }

                        gl.Vertex(point.X / 10.0f, point.Z / 10.0f, point.Y / 10.0f);
                    }
                }
            }
Example #2
0
            /// <summary>
            /// Draw quad (Must be inside GL_TRIANGLES or GL_LINES for wireframe)
            /// </summary>
            /// <param name="gl">OpenGL isntance</param>
            /// <param name="map">Shared map data</param>
            /// <param name="plane">Plane this quad belongs to</param>
            /// <param name="planeNormal">Normal vector of the plane</param>
            /// <param name="wireframe">Draw as wireframe</param>
            public void Draw(SharpGL.OpenGL gl, Powerslave.Map map, Powerslave.Plane plane, Vector3D planeNormal, bool wireframe)
            {
                List <Powerslave.Vertex> quad = this.Indices.Select(index => map.Vertices[index + plane.VertexStart]).ToList();

                if (Vector3D.DotProduct(planeNormal, Quad.GetQuadNormal(quad)) < 0.0f)
                {
                    // Quad is rotated incorrectly, reverse it (might be used as a texture flip)
                    quad.Reverse();
                }

                foreach (Powerslave.Vertex point in wireframe ? quad.SelectMany((vertex, index) => new List <Powerslave.Vertex> {
                    vertex, quad[(index + 1) % quad.Count]
                }) : Powerslave.GetTrianglesFromQuad(quad))
                {
                    if (wireframe)
                    {
                        gl.Color(1.0f, 1.0f, 1.0f);
                    }
                    else
                    {
                        Powerslave.SetVertexColor(gl, plane.Flags, point.Lightlevel);
                    }

                    gl.Vertex(point.X / 10.0f, point.Z / 10.0f, point.Y / 10.0f);
                }
            }
Example #3
0
        /// <summary>
        /// Read struct from <see cref="FileStream"/>
        /// </summary>
        /// <typeparam name="DataType">Type of the struct to read</typeparam>
        /// <param name="stream">The <see cref="FileStream"/></param>
        /// <returns>Loaded struct</returns>
        private static DataType LoadStruct <DataType>(FileStream stream) where DataType : struct
        {
            DataType parsed = new DataType();
            int      size   = Marshal.SizeOf(parsed);
            IntPtr   target = Marshal.AllocHGlobal(size);

            // Read bytes
            byte[] data = new byte[size];
            stream.Read(data, 0, size);
            Powerslave.FixEndianness <DataType>(data);

            // Convert bytes to struct
            Marshal.Copy(data, 0, target, size);
            parsed = (DataType)Marshal.PtrToStructure(target, typeof(DataType));
            Marshal.FreeHGlobal(target);

            return(parsed);
        }
Example #4
0
            /// <summary>
            /// Load sky texture
            /// </summary>
            /// <param name="stream">The <see cref="FileStream"/></param>
            /// <returns>Sky texture</returns>
            private static Bitmap LoadSky(FileStream stream)
            {
                Powerslave.Skybox skyData = Powerslave.LoadStruct <Powerslave.Skybox>(stream);
                List <Color>      pallet  = skyData.Pallet.Select(rgb => Color.FromArgb((byte)(((rgb >> 0) & 31) * 8), (byte)(((rgb >> 5) & 31) * 8), (byte)((rgb >> 10 & 31) * 8))).ToList();

                Bitmap sky = new Bitmap((byte.MaxValue + 1) * 2, byte.MaxValue + 1);

                for (int y = 0; y < sky.Height; y++)
                {
                    for (int x = 0; x < sky.Width; x++)
                    {
                        sky.SetPixel(x, y, pallet[skyData.Bitmap[(y * sky.Width) + x]]);
                    }
                }

                // Bitmaps are flipped over Y axis
                sky.RotateFlip(RotateFlipType.RotateNoneFlipY);
                return(sky);
            }
Example #5
0
            /// <summary>
            /// Load map data
            /// </summary>
            /// <param name="file">Path to the file</param>
            /// <returns>Loaded <see cref="Map"/></returns>
            public static Map Load(string file)
            {
                Exception loadingException = null;
                Map       map = new Map {
                    FileName = file
                };

                using (FileStream stream = File.OpenRead(file))
                {
                    try
                    {
                        // Load sky texture first
                        map.Sky = Map.LoadSky(stream);

                        // Load map header (skip 1292 bytes of unknown/empty space)
                        stream.Position = 0x2070C;
                        Powerslave.FileHeader header = Powerslave.LoadStruct <Powerslave.FileHeader>(stream);

                        // Load map data
                        map.Sectors  = Map.CreateSequence(() => Powerslave.LoadStruct <Powerslave.Sector>(stream), header.SectorCount).ToList();
                        map.Planes   = Map.CreateSequence(() => Powerslave.LoadStruct <Powerslave.Plane>(stream), header.PlaneCount).ToList();
                        map.Vertices = Map.CreateSequence(() => Powerslave.LoadStruct <Powerslave.Vertex>(stream), header.VertexCount).ToList();
                        map.Quads    = Map.CreateSequence(() => Powerslave.LoadStruct <Powerslave.Quad>(stream), header.QuadCount).ToList();
                    }
                    catch (Exception ex)
                    {
                        loadingException = ex;

                        if (map.Sky != null)
                        {
                            map.Sky.Dispose();
                        }
                    }
                }

                if (loadingException != null)
                {
                    throw loadingException;
                }

                return(map);
            }