Example #1
0
        private float waitToAttack = 2f; //this keeps the boss from repeatedly attacking

        public override void OnBegin(BossController boss)
        {
            base.OnBegin(boss);

            //alert console of pursuit
            //Debug.Log("I'm pursuing");
        }
Example #2
0
        public override void OnBegin(BossController boss)
        {
            base.OnBegin(boss);

            //alert console to attacking and start the attack animation
            //Debug.Log("I'm a firing my lazer...");

            boss.agent.speed = 0f;
            boss.audioSource.PlayOneShot(boss.attackPrep3);
            boss.animator.Play("powers_anim_bossAttack3");
        }
Example #3
0
        public override void OnBegin(BossController boss)
        {
            base.OnBegin(boss);

            //alert console to attacking and start the attack animation
            //Debug.Log("I'm stomping...");
            boss.agent.speed = 0f;

            //play animation and sfx
            boss.animator.Play("powers_anim_bossAttack1");
            boss.audioSource.PlayOneShot(boss.attackPrep1, 0.6f);
        }
Example #4
0
        public override void OnBegin(BossController boss)
        {
            base.OnBegin(boss);

            //alert console to attacking and start the attack animation
            //.Log("I'm charging...");

            //play prep animation and sfx
            boss.animator.Play("powers_anim_bossAttack2Prepare");
            boss.audioSource.PlayOneShot(boss.attackPrep2, 0.6f);

            attackTime                  = 5;    //this makes the attack last 5 seconds
            boss.agent.speed            = 0f;
            boss.agent.stoppingDistance = 0.1f; //change stopping distance so boss runs into player
        }
Example #5
0
 /// This method is called when switching to this state.
 /// <param name="boss"></param>
 public virtual void OnBegin(BossController boss)
 {
     this.boss = boss;
 }
Example #6
0
 public override void OnBegin(BossController boss)
 {
     base.OnBegin(boss);
 }