/// <summary>Performs the translation now.</summary> public void Translate() { // Start a request: XMLHttpRequest request = new XMLHttpRequest(); request.open("post", "http://translate.kulestar.com/v2/machine"); request.onerror = delegate(UIEvent e){ // Failed: Errored(request.responseText); }; request.onload = delegate(UIEvent e){ // Parse the JSON: JSObject json = JSON.Parse(request.responseText); JSArray results = json == null ? null : (json["results"] as JSArray); if (results == null) { // Failed: Errored(request.responseText); } else { // Let it know it completed: Complete(results); } }; // Send it off: request.send(Json); }
/// <summary>Downloads the icons now.</summary> public static void DownloadIcons() { if (IsDownloading) { return; } IsDownloading = true; Request = new XMLHttpRequest(); Request.open("get", "http://powerui.kulestar.com/emoji/phantomOpenEmoji.unitypackage"); Request.onreadystatechange = delegate(UIEvent e){ if (Request.readyState == 4) { IsDownloading = false; if (Request.ok) { // Create the directory, if needed: if (!Directory.Exists(IconPath)) { Directory.CreateDirectory(IconPath); } // Write out the bytes: RemovePackage(); File.WriteAllBytes(IconPath + "phantomOpenEmoji.unitypackage", Request.responseBytes); // Save the changes: AssetDatabase.Refresh(); Status = 1; if (Window != null) { Window.Repaint(); } // Next, pull in the package: AssetDatabase.ImportPackage(IconPath + "phantomOpenEmoji.unitypackage", false); // Next, remove it: RemovePackage(); // Make sure the database is up to date: AssetDatabase.Refresh(); // And save all the changes: AssetDatabase.SaveAssets(); Status = 2; if (Window != null) { Window.Repaint(); } } else { Debug.LogError("HTTP Error getting " + Request.location.absolute + ": " + Request.statusCode); } if (Window != null) { Window.Repaint(); } } }; // Send it off: Request.send(); }