public Form1() { connectControl = new ConnectControl(); loadContentControl = new LoadContentControl(); logonControl = new LogonControl(); overWorldControl = new OverWorldControl(this); chatControl = new ChatControl(); ClientState = clientState.CONNECT; InitializeComponent(); connectControl.connectButton.Click += new System.EventHandler(this.ConnectClick); logonControl.LogonButton.Click += new System.EventHandler(this.LogonClick); this.KeyPress += new System.Windows.Forms.KeyPressEventHandler(this.Form1_KeyPress); this.Controls.Add(connectControl); this.Controls.Add(loadContentControl); this.Controls.Add(logonControl); this.Controls.Add(overWorldControl); this.Controls.Add(chatControl); overWorldControl.LoadContent(); logonControl.Visible = chatControl.Visible = overWorldControl.Visible = loadContentControl.Visible = false; playerBuilt = worldBuilt = collectionBuilt = decksBuilt = false; client = new NetClient(this); client.Setup(); player = new Player(this.overWorldControl); }
public Collection(Player owner) { collection = new Hashtable(); }