Example #1
0
        private void resetGameToolStripMenuItem_Click(object sender, EventArgs e)
        {
            var dialogResult = MessageBox.Show("You are going to reset game state. All players " +
                                               "will remain. Continue?", "Information", MessageBoxButtons.YesNo,
                                               MessageBoxIcon.Information);

            if (dialogResult == DialogResult.No)
            {
                return;
            }

            ClearEnvironmentPanel();
            m_worldMap.Close();
            m_worldMap.Dispose(); // this is needed as we override OnFormClosing()

            using (var form = new SettingsWindow())
            {
                if (form.ShowDialog() == DialogResult.OK)
                {
                    var players = m_game.Players;
                    players.ForEach(player => player.Colonies.Clear());

                    m_game     = new Game(form.Settings, players);
                    m_worldMap = new WorldMapWindow(form.Settings);
                    ShowWorldMap();
                    GameToolStripEnabled(true);
                    PlayersAndStartGameToolStripsEnabled(true);
                    ResetGameToolStripEnabled(false);
                    LoadEnvironment();
                }
            }
        }
Example #2
0
        private void newGameToolStripMenuItem_Click(object sender, EventArgs e)
        {
            if (m_game != null)
            {
                var dialogResult = MessageBox.Show("Are you sure you want to start a new game? " +
                                                   "All data will be lost.", "Warning", MessageBoxButtons.YesNo,
                                                   MessageBoxIcon.Warning);
                if (dialogResult == DialogResult.No)
                {
                    return;
                }

                GameToolStripEnabled(false);
                ClearEnvironmentPanel();
                m_worldMap.Close();
                m_worldMap.Dispose(); // this is needed as we override OnFormClosing()
            }

            using (var form = new SettingsWindow())
            {
                if (form.ShowDialog() == DialogResult.OK)
                {
                    m_game     = new Game(form.Settings);
                    m_worldMap = new WorldMapWindow(form.Settings);
                    ShowWorldMap();
                    GameToolStripEnabled(true);
                    PlayersAndStartGameToolStripsEnabled(true);
                    ResetGameToolStripEnabled(false);
                    PlayersAndControlsPanelEnabled(true);
                    LoadEnvironment();
                }
            }
        }