protected GameObject(MatrixCoords topLeft, char[,] body) { this.TopLeft = topLeft; int imageRows = body.GetLength(0); int imageCols = body.GetLength(1); this.body = this.CopyBodyMatrix(body); this.IsDestroyed = false; }
public void EnqueueForRendering(IRenderable obj) { char[,] objImage = obj.GetImage(); int imageRows = objImage.GetLength(0); int imageCols = objImage.GetLength(1); MatrixCoords objTopLeft = obj.GetTopLeft(); int lastRow = Math.Min(objTopLeft.Row + imageRows, this.renderContextMatrixRows); int lastCol = Math.Min(objTopLeft.Col + imageCols, this.renderContextMatrixCols); for (int row = obj.GetTopLeft().Row; row < lastRow; row++) { for (int col = obj.GetTopLeft().Col; col < lastCol; col++) { if (row >= 0 && row < renderContextMatrixRows && col >= 0 && col < renderContextMatrixCols) { renderContextMatrix[row, col] = objImage[row - obj.GetTopLeft().Row, col - obj.GetTopLeft().Col]; } } } }
public Missle(MatrixCoords topLeft, MatrixCoords speed) : base(topLeft, new char[, ] { { '^' } }, speed) { }
public MeteoriteBall(MatrixCoords topLeft, MatrixCoords speed) : base(topLeft, speed) { }
private static void HandleMovingWithStaticCollisions(List<MovingObject> movingObjects, List<GameObject> staticObjects) { foreach (var movingObject in movingObjects) { int verticalIndex = VerticalCollisionIndex(movingObject, staticObjects); int horizontalIndex = HorizontalCollisionIndex(movingObject, staticObjects); MatrixCoords movingCollisionForceDirection = new MatrixCoords(0, 0); if (verticalIndex != -1) { movingCollisionForceDirection.Row = -movingObject.Speed.Row; staticObjects[verticalIndex].RespondToCollision( new CollisionData(new MatrixCoords(movingObject.Speed.Row, 0), movingObject.GetCollisionGroupString()) ); } if (horizontalIndex != -1) { movingCollisionForceDirection.Col = -movingObject.Speed.Col; staticObjects[horizontalIndex].RespondToCollision( new CollisionData(new MatrixCoords(0, movingObject.Speed.Col), movingObject.GetCollisionGroupString()) ); } int diagonalIndex = -1; if (horizontalIndex == -1 && verticalIndex == -1) { diagonalIndex = DiagonalCollisionIndex(movingObject, staticObjects); if (diagonalIndex != -1) { movingCollisionForceDirection.Row = -movingObject.Speed.Row; movingCollisionForceDirection.Col = -movingObject.Speed.Col; staticObjects[diagonalIndex].RespondToCollision( new CollisionData(new MatrixCoords(movingObject.Speed.Row, 0), movingObject.GetCollisionGroupString()) ); } } List<string> hitByMovingCollisionGroups = new List<string>(); if(verticalIndex != -1) { hitByMovingCollisionGroups.Add(staticObjects[verticalIndex].GetCollisionGroupString()); } if(horizontalIndex != -1) { hitByMovingCollisionGroups.Add(staticObjects[horizontalIndex].GetCollisionGroupString()); } if(diagonalIndex != -1) { hitByMovingCollisionGroups.Add(staticObjects[diagonalIndex].GetCollisionGroupString()); } if (verticalIndex != -1 || horizontalIndex != -1 || diagonalIndex != -1) { movingObject.RespondToCollision( new CollisionData(movingCollisionForceDirection, hitByMovingCollisionGroups) ); } } }
public UnstoppableBall(MatrixCoords topLeft, MatrixCoords speed) : base(topLeft, speed) { this.body[0, 0] = UnstoppableBall.Symbol; }
public Ball(MatrixCoords topLeft, MatrixCoords speed) : base(topLeft, new char[,] { { 'o' } }, speed) { }
public Gift(MatrixCoords topLeft) : base(topLeft, new char[, ] { { Symbol } }, new MatrixCoords(1, 0)) { }
public ExplodingBlock(MatrixCoords topLeft) : base(topLeft) { this.body[0, 0] = ExplodingBlock.Symbol; }
public MovingObject(MatrixCoords topLeft, char[,] body, MatrixCoords speed) : base(topLeft, body) { this.Speed = speed; }
public TrailObject(MatrixCoords topLeft, uint lifetime) : base(topLeft, new char[,] { { Symbol } }) { this.lifetime = lifetime; }
public Racket(MatrixCoords topLeft, int width) : base(topLeft, new char[,]{{'='}}) { this.Width = width; this.body = GetRacketBody(this.Width); }
private static void HandleMovingWithStaticCollisions(List <MovingObject> movingObjects, List <GameObject> staticObjects) { foreach (var movingObject in movingObjects) { int verticalIndex = VerticalCollisionIndex(movingObject, staticObjects); int horizontalIndex = HorizontalCollisionIndex(movingObject, staticObjects); MatrixCoords movingCollisionForceDirection = new MatrixCoords(0, 0); if (verticalIndex != -1) { movingCollisionForceDirection.Row = -movingObject.Speed.Row; staticObjects[verticalIndex].RespondToCollision( new CollisionData(new MatrixCoords(movingObject.Speed.Row, 0), movingObject.GetCollisionGroupString()) ); } if (horizontalIndex != -1) { movingCollisionForceDirection.Col = -movingObject.Speed.Col; staticObjects[horizontalIndex].RespondToCollision( new CollisionData(new MatrixCoords(0, movingObject.Speed.Col), movingObject.GetCollisionGroupString()) ); } int diagonalIndex = -1; if (horizontalIndex == -1 && verticalIndex == -1) { diagonalIndex = DiagonalCollisionIndex(movingObject, staticObjects); if (diagonalIndex != -1) { movingCollisionForceDirection.Row = -movingObject.Speed.Row; movingCollisionForceDirection.Col = -movingObject.Speed.Col; staticObjects[diagonalIndex].RespondToCollision( new CollisionData(new MatrixCoords(movingObject.Speed.Row, 0), movingObject.GetCollisionGroupString()) ); } } List <string> hitByMovingCollisionGroups = new List <string>(); if (verticalIndex != -1) { hitByMovingCollisionGroups.Add(staticObjects[verticalIndex].GetCollisionGroupString()); } if (horizontalIndex != -1) { hitByMovingCollisionGroups.Add(staticObjects[horizontalIndex].GetCollisionGroupString()); } if (diagonalIndex != -1) { hitByMovingCollisionGroups.Add(staticObjects[diagonalIndex].GetCollisionGroupString()); } if (verticalIndex != -1 || horizontalIndex != -1 || diagonalIndex != -1) { movingObject.RespondToCollision( new CollisionData(movingCollisionForceDirection, hitByMovingCollisionGroups) ); } } }
public Block(MatrixCoords topLeft) : base(topLeft, new char[,] { { '#' } }) { }
public ImpassableBlock(MatrixCoords upperLeft) : base(upperLeft) { this.body[0, 0] = ImpassableBlock.Symbol; }
public Gift(MatrixCoords topLeft) : base(topLeft, new char[,]{{Symbol}}, new MatrixCoords(1, 0)) { }
public IndestructibleBlock(MatrixCoords upperLeft) : base(upperLeft) { this.body[0, 0] = IndestructibleBlock.Symbol; }
public GiftBlock(MatrixCoords topLeft) : base(topLeft) { this.body[0, 0] = GiftBlock.Symbol; }
public CollisionData(MatrixCoords collisionForceDirection, string objectCollisionGroupString) { this.CollisionForceDirection = collisionForceDirection; this.hitObjectsCollisionGroupStrings = new List <string>(); this.hitObjectsCollisionGroupStrings.Add(objectCollisionGroupString); }
public Missle(MatrixCoords topLeft, MatrixCoords speed) : base(topLeft, new char[,] { { '^' } }, speed) { }
public CollisionData(MatrixCoords collisionForceDirection, List <string> hitObjectsCollisionGroupStrings) { this.CollisionForceDirection = collisionForceDirection; this.hitObjectsCollisionGroupStrings = new List <string>(hitObjectsCollisionGroupStrings); }
public Block(MatrixCoords topLeft) : base(topLeft, new char[, ] { { '#' } }) { }
public Ball(MatrixCoords topLeft, MatrixCoords speed) : base(topLeft, new char[, ] { { 'o' } }, speed) { }
public override bool Equals(object obj) { MatrixCoords objAsMatrixCoords = obj as MatrixCoords; return(objAsMatrixCoords.Row == this.Row && objAsMatrixCoords.Col == this.Col); }
public CollisionData(MatrixCoords collisionForceDirection, string objectCollisionGroupString) { this.CollisionForceDirection = collisionForceDirection; this.hitObjectsCollisionGroupStrings = new List<string>(); this.hitObjectsCollisionGroupStrings.Add(objectCollisionGroupString); }
public CollisionData(MatrixCoords collisionForceDirection, List<string> hitObjectsCollisionGroupStrings) { this.CollisionForceDirection = collisionForceDirection; this.hitObjectsCollisionGroupStrings = new List<string>(hitObjectsCollisionGroupStrings); }