private static void Initialize(Engine engine) { int startRow = 3; int startCol = 2; int endCol = WorldCols - 2; //Normal blocks for (int i = startCol - 1; i < WorldCols - 1; i++) { Block firstBlock = new Block(new MatrixCoords(startRow, i)); Block secondBlock = new Block(new MatrixCoords(startRow - 1, i)); Block thirdBlock = new Block(new MatrixCoords(startRow - 2, i)); engine.AddObject(firstBlock); engine.AddObject(secondBlock); engine.AddObject(thirdBlock); } //Task 01. Indestructible ceiling and walls for (int i = 0; i < WorldRows; i++) { IndestructibleBlock borderBlockLeft = new IndestructibleBlock(new MatrixCoords(i, 0)); IndestructibleBlock borderBlockRight = new IndestructibleBlock(new MatrixCoords(i, WorldCols - 1)); engine.AddObject(borderBlockLeft); engine.AddObject(borderBlockRight); } for (int i = 0; i < WorldCols; i++) { IndestructibleBlock borderCeiling = new IndestructibleBlock(new MatrixCoords(0, i)); engine.AddObject(borderCeiling); } //Tasks 08-09. Test Impassable Block line and Unstoppable Ball //for (int i = startCol - 1; i < WorldCols - 1; i++) //{ // ImpassableBlock impassableBlock = new ImpassableBlock(new MatrixCoords(startRow + 5, i)); // engine.AddObject(impassableBlock); //} ////Making borders also impassable for testing purposes //for (int i = WorldRows/2 - 3 ; i < WorldRows; i++) //{ // ImpassableBlock impassableLeftBorder = new ImpassableBlock(new MatrixCoords(i, 0)); // ImpassableBlock impassableRightBorder = new ImpassableBlock(new MatrixCoords(i, WorldCols - 1)); // engine.AddObject(impassableLeftBorder); // engine.AddObject(impassableRightBorder); //} //UnstoppableBall unstoppable = new UnstoppableBall(new MatrixCoords(WorldRows/2, 2), new MatrixCoords(-1, 2)); //engine.AddObject(unstoppable); //Task 10. Explosive block implementation test for (int i = startCol - 1; i < WorldCols - 1; i++) { ExplodingBlock xBlock = new ExplodingBlock((new MatrixCoords(startRow + 1, i))); engine.AddObject(xBlock); } //Task 11. Gift Class test implementation //Gift gift = new Gift(new MatrixCoords(WorldRows/2 - 5, WorldCols/2 - 5)); //engine.AddObject(gift); //Task 12. Test GiftBlock implementation //for (int i = startCol - 1; i < WorldCols - 1; i++) //{ // GiftBlock giftBlock = new GiftBlock((new MatrixCoords(startRow + 2, i))); // engine.AddObject(giftBlock); //} //Tasks 06-07. MeteoriteBall MeteoriteBall theBall = new MeteoriteBall(new MatrixCoords(WorldRows / 2, 1), new MatrixCoords(-1, 1)); engine.AddObject(theBall); //Test Task 05. TrailObject //TrailObject trailObject = new TrailObject(new MatrixCoords(WorldRows /2 - 1, 1), 3); //engine.AddObject(trailObject); Racket theRacket = new Racket(new MatrixCoords(WorldRows - 1, WorldCols / 2), RacketLength); //Test Task 03. Single racket test: //Racket newRacket = new Racket(new MatrixCoords(WorldRows - 1, WorldCols / 2), RacketLength); engine.AddObject(theRacket); //engine.AddObject(newRacket); }