/// <summary> /// Loads graphics content for this screen. This uses the shared ContentManager /// provided by the Game class, so the content will remain loaded forever. /// Whenever a subsequent MessageBoxScreen tries to load this same content, /// it will just get back another reference to the already loaded data. /// </summary> public override void LoadContent() { ContentManager content = new ContentManager(ScreenManager.Game.Services, "Content"); m_pln_txt = new Texture2D(ScreenManager.GraphicsDevice, 1, 1); m_pln_txt.SetData(new Color[] { Color.White }); m_pong_lvl = content.Load <Texture2D>("LevelSelection\\pong"); m_duck_hunt_lvl = content.Load <Texture2D>("LevelSelection\\duckhuntpong"); m_pong.Texture = m_pong_lvl; m_duckh.Texture = m_duck_hunt_lvl; m_grid = new GridMenu(HelperUtils.SafeBoundary.X + 66, HelperUtils.SafeBoundary.Y + 40, 4, m_pln_txt, m_soundBank); m_grid.Spacing = 30; m_grid.SelectedTint = Color.Blue; m_grid.AddItem(m_pong, new Selected(PongSelected), "pong"); m_grid.AddItem(m_duckh, new Selected(DuckHuntSelected), "duckhunt"); }
/// <summary> /// Loads graphics content for this screen. This uses the shared ContentManager /// provided by the Game class, so the content will remain loaded forever. /// Whenever a subsequent MessageBoxScreen tries to load this same content, /// it will just get back another reference to the already loaded data. /// </summary> public override void LoadContent() { ContentManager content = new ContentManager(ScreenManager.Game.Services, "Content"); m_pln_txt = new Texture2D(ScreenManager.GraphicsDevice, 1, 1); m_pln_txt.SetData(new Color[] { Color.White }); m_pong_lvl = content.Load<Texture2D>("LevelSelection\\pong"); m_duck_hunt_lvl = content.Load<Texture2D>("LevelSelection\\duckhuntpong"); m_pong.Texture = m_pong_lvl; m_duckh.Texture = m_duck_hunt_lvl; m_grid = new GridMenu(HelperUtils.SafeBoundary.X + 66, HelperUtils.SafeBoundary.Y + 40, 4, m_pln_txt, m_soundBank); m_grid.Spacing = 30; m_grid.SelectedTint = Color.Blue; m_grid.AddItem(m_pong, new Selected(PongSelected), "pong"); m_grid.AddItem(m_duckh, new Selected(DuckHuntSelected), "duckhunt"); }