Example #1
0
 // Initilisation d'un joueur
 public Player(Team team, Conf.PlayerPosition playerPosition, Conf.InteligenceType type)
     : base(Vector2.Zero,Conf.BAT_WIDTH,Conf.BAT_HEIGHT)
 {
     this.Team = team;
     this.CurrentSpeed = Conf.PLAYER_INIT_SPEED;
     HitBox = new Rectangle();
     HitBox.Width = this.width;
     HitBox.Height = this.height;
     HitBox.X = (int)this.position.X;
     HitBox.Y = (int)this.position.Y;
     this.PlayerPosition = playerPosition;
     this.Type = type;
     this.setInital();
     this.setHitBox();
     this.IsAccelerating = false;
 }
Example #2
0
 //Initialisation du jeu suite au choix effectué dans le menu pour instancier les équipes et joueurs à créer
 public void initializeGame()
 {
     game.IsMouseVisible = false;
     Team teamLeft = null;
     Team teamRight = null;
     foreach (Button currentButton in leftChoices)
     {
         if (currentButton.state == Button.ButtonState.SELECTED)
         {
             teamLeft = new Team(Conf.TeamSide.LEFT, currentButton.nbPlayer, currentButton.intelligenceType, game);
         }
     }
     foreach (Button currentButton in rightChoices)
     {
         if (currentButton.state == Button.ButtonState.SELECTED)
         {
             teamRight = new Team(Conf.TeamSide.RIGHT, currentButton.nbPlayer, currentButton.intelligenceType, game);
         }
     }
     if (teamLeft == null || teamRight == null)
     {
         throw new UnauthorizedAccessException();
     }
     game.LeftTeam = teamLeft;
     game.RightTeam = teamRight;
 }