public KeyboardPlayerControler(Keys up, Keys down,Player player)
     : base(player)
 {
     this.KeyboardState = new KeyboardState();
     this.UpKey = up;
     this.DownKey = down;
 }
Example #2
0
        //Vérification de la collision entre la balle et un joueur
        public Boolean CheckPlayerColision(Player player)
        {
            if (!this.HitBox.Intersects(player.HitBox))
            {
                player.isInIntersection = false;
            }
            if (this.HitBox.Intersects(player.HitBox)&&!player.isInIntersection)
            {

                int middle = (int)player.position.Y + Conf.BAT_HEIGHT / 2;
                float coef = (-middle + this.position.Y) / (Conf.BAT_HEIGHT / 2);
                if (this.Speed.X > 0)
                {
                    coef = -1 * coef;
                }
                Vector2 vector = new Vector2(-this.Speed.X, this.Speed.Y);
                float angle = (float)(Math.PI / 180) * 45;
                Vector2 final = new Vector2();
                final.X = (int)(this.Acceleration * (vector.X * Math.Cos(coef * angle) - vector.Y * Math.Sin(coef * angle)) +(vector.X * Math.Cos(coef * angle) - vector.Y * Math.Sin(coef * angle)));
                final.Y = (int)(this.Acceleration * (vector.Y * Math.Cos(coef * angle) + vector.X * Math.Sin(coef * angle)) + (vector.Y * Math.Cos(coef * angle) + vector.X * Math.Sin(coef * angle)));
                if (final.Length() > 20)
                {
                    final.X = (int)((vector.X * Math.Cos(coef * angle) - vector.Y * Math.Sin(coef * angle)));
                    final.Y = (int)((vector.Y * Math.Cos(coef * angle) + vector.X * Math.Sin(coef * angle)));
                }
                this.Speed = final;
                this.correctSpeed();
                player.isInIntersection = true;
                return true;
            }

            return false;
        }
 public ArtificialPlayerControler(Player player)
     : base(player)
 {
     this.Player.IsAccelerating = true;
 }
Example #4
0
 public IPlayerControler(Player player)
 {
     this.Player = player;
 }