Example #1
0
        /// <summary>
        /// Allows the game to perform any initialization it needs to before starting to run.
        /// This is where it can query for any required services and load any non-graphic
        /// related content.  Calling base.Initialize will enumerate through any components
        /// and initialize them as well.
        /// </summary>
        protected override void Initialize()
        {
            // TODO: Add your initialization logic here


            ball = new BallSprite(this);
            Components.Add(ball);

            paddle = new CPUPaddleSprite(this, ball, true);
            Components.Add(paddle);

            paddle2 = new PaddleSprite(this, ball, false, false);
            Components.Add(paddle2);

            score = new ScoreSprite(this, ball, paddle2, paddle);
            Components.Add(score);
            base.Initialize();
        }
Example #2
0
 public ScoreSprite(Game1 game, BallSprite ball, PaddleSprite paddle, CPUPaddleSprite cpuPaddle) : base(game)
 {
     this.game   = game;
     this.ball   = ball;
     this.paddle = paddle;
 }