private void ResetGame() { paddlePlayer = new PlayerPaddle(40, (int)(SceneManager.WindowHeight * 0.5)); paddlePlayer.Init(); paddleAI = new AIPaddle(SceneManager.WindowWidth - 40, (int)(SceneManager.WindowHeight * 0.5)); paddleAI.Init(); ball = new Ball((int)(SceneManager.WindowWidth * 0.5), (int)(SceneManager.WindowHeight * 0.5)); ball.Init(); }
private void ResetGame() { paddlePlayer = new PlayerPaddle(40, (int)(SceneManager.WindowHeight * 0.5), 0, 43, 255); paddlePlayer.Init(false); paddleAI = new AIPaddle(SceneManager.WindowWidth - 40, (int)(SceneManager.WindowHeight * 0.5), 255, 0, 0); paddleAI.Init(false); ball = new Ball((int)(SceneManager.WindowWidth * 0.5), (int)(SceneManager.WindowHeight * 0.5)); ball.Init(); speedPowerUp = new SpeedPowerUp(-180, -180, 255, 255, 0); speedPowerUp.Init(); lengthPowerUp = new LengthPowerUp(-180, -180, 0, 255, 0); lengthPowerUp.Init(); powerUpSpawned = false; player1SpeedEnabled = false; player2SpeedEnabled = false; player1LengthEnabled = false; player2LengthEnabled = false; }