private static void Main() { Console.WriteLine("PongServer started on port " + Settings.Port); database = new Database(); server = new Server(); server.ClientConnected += endPoint => { lock (database) database.LoginPlayer(endPoint.ToString()); if (server.clients.Count == 2) StartGame(); }; server.ClientMessageReceived += PaddlePositionMessageReceived; Console.WriteLine("Press any key to exit ..."); Console.ReadKey(); }
public void ConnectionToDatabase() { database = new Database(); Assert.That(database.IsConnected, Is.True); }