Example #1
0
		public void Update(Window window, Bar bar1, Bar bar2, Ball ball)
		{
			//Disegno parte superiore del Ring
			this.DrawRectFilled (window, 10, 10, 255, 255, 255, window.width-20, 10);
			//Disegno parte inferiore del Ring
			this.DrawRectFilled (window, 10, window.height-20, 255, 255, 255, window.width-20, 10);
			//Disegno righe tratteggiate che separano il ring
			int k = 20;
			while(k < window.height-20)
			{
				this.DrawRectFilled(window, window.width/2, k, 255, 255, 255, 7, 30);
				k += 40;
			}
			//Disegno la Palla
			//this.DrawRectFilled (window, ball.GetX(), ball.GetY(), ball.GetR(), ball.GetG(), ball.GetB(), ball.GetWidht(), ball.GetHeight());
			this.DrawCircle(window, ball.GetX(), ball.GetY(), ball.GetRaggio(), 255, 255, 255);
			//Disegno la barra del Player 1
			this.DrawRectFilled (window, bar1.GetX(), bar1.GetY(), 255, 0, 0, bar1.GetWidht(), bar1.GetHeight());
			//Disegno la Barra del Player 2
			this.DrawRectFilled (window, bar2.GetX(), bar2.GetY(), 0, 255, 0, bar2.GetWidht(), bar2.GetHeight());
			//Movimeto barra del Player 1
			bar1.Move (window, ball);
			//Movimeto barra del Player 2
			bar2.Move2 (window, ball, window.height);
			//Movimeto della Palla
			ball.Update (window.height, window.width);

			numb1.CurrentResultDec (window, bar1.GetPoints());

			numb2.CurrentResult (window, bar1.GetPoints());

			numb3.CurrentResultDec (window, bar2.GetPoints());

			numb4.CurrentResult (window, bar2.GetPoints());
		}
Example #2
0
        public void Update(Window window, Bar bar1, Bar bar2, Ball ball)
        {
            //Disegno parte superiore del Ring
            this.DrawRectFilled(window, 10, 10, 255, 255, 255, window.width - 20, 10);
            //Disegno parte inferiore del Ring
            this.DrawRectFilled(window, 10, window.height - 20, 255, 255, 255, window.width - 20, 10);
            //Disegno righe tratteggiate che separano il ring
            int k = 20;

            while (k < window.height - 20)
            {
                this.DrawRectFilled(window, window.width / 2, k, 255, 255, 255, 7, 30);
                k += 40;
            }
            //Disegno la Palla
            //this.DrawRectFilled (window, ball.GetX(), ball.GetY(), ball.GetR(), ball.GetG(), ball.GetB(), ball.GetWidht(), ball.GetHeight());
            this.DrawCircle(window, ball.GetX(), ball.GetY(), ball.GetRaggio(), 255, 255, 255);
            //Disegno la barra del Player 1
            this.DrawRectFilled(window, bar1.GetX(), bar1.GetY(), 255, 0, 0, bar1.GetWidht(), bar1.GetHeight());
            //Disegno la Barra del Player 2
            this.DrawRectFilled(window, bar2.GetX(), bar2.GetY(), 0, 255, 0, bar2.GetWidht(), bar2.GetHeight());
            //Movimeto barra del Player 1
            bar1.Move(window, ball);
            //Movimeto barra del Player 2
            bar2.Move2(window, ball, window.height);
            //Movimeto della Palla
            ball.Update(window.height, window.width);

            numb1.CurrentResultDec(window, bar1.GetPoints());

            numb2.CurrentResult(window, bar1.GetPoints());

            numb3.CurrentResultDec(window, bar2.GetPoints());

            numb4.CurrentResult(window, bar2.GetPoints());
        }