Example #1
0
        public Table(String handHistoryFilePath, Window window, PokerClient pokerClient, PlayerDatabase playerDatabase)
        {
            this.handHistoryFilePath = handHistoryFilePath;
            this.window             = window;
            this.pokerClient        = pokerClient;
            this.playerDatabase     = playerDatabase;
            this.Game               = PokerGame.Unknown;
            this.maxSeatingCapacity = 0;            // We don't know yet
            this.TableId            = String.Empty; // We don't know yet
            this.GameID             = String.Empty; // We don't know yet
            this.currentHeroName    = String.Empty;
            this.currentHeroSeat    = 0;
            this.gameType           = pokerClient.GetPokerGameTypeFromWindowTitle(WindowTitle);
            this.statistics         = new TableStatistics(this); // We don't know what specific kind
            this.Hud = new Hud(this);
            this.visualRecognitionManager = null;                // Not all tables have a visual recognition manager
            this.displayWindow            = PokerMuck.TableDisplayWindow.CreateForTable(this);

            // By default we use the universal parser
            handHistoryParser = new UniversalHHParser(pokerClient, System.IO.Path.GetFileName(handHistoryFilePath));

            // But as soon as we find what kind of game we're using, we're going to update our parser */
            ((UniversalHHParser)handHistoryParser).GameDiscovered += new UniversalHHParser.GameDiscoveredHandler(handHistoryParser_GameDiscovered);

            playerList = new List <Player>(10); //Usually no more than 10 players per table

            // Init hand history monitor
            hhMonitor = new HHMonitor(handHistoryFilePath, this);
            hhMonitor.StartMonitoring();
        }
Example #2
0
        public Table(String handHistoryFilePath, Window window, PokerClient pokerClient, PlayerDatabase playerDatabase)
        {
            this.handHistoryFilePath = handHistoryFilePath;
            this.window = window;
            this.pokerClient = pokerClient;
            this.playerDatabase = playerDatabase;
            this.Game = PokerGame.Unknown;
            this.maxSeatingCapacity = 0; // We don't know yet
            this.TableId = String.Empty; // We don't know yet
            this.GameID = String.Empty; // We don't know yet
            this.currentHeroName = String.Empty;
            this.currentHeroSeat = 0;
            this.gameType = pokerClient.GetPokerGameTypeFromWindowTitle(WindowTitle);
            this.statistics = new TableStatistics(this); // We don't know what specific kind
            this.Hud = new Hud(this);
            this.visualRecognitionManager = null; // Not all tables have a visual recognition manager
            this.displayWindow = PokerMuck.TableDisplayWindow.CreateForTable(this);

            // By default we use the universal parser
            handHistoryParser = new UniversalHHParser(pokerClient, System.IO.Path.GetFileName(handHistoryFilePath));

            // But as soon as we find what kind of game we're using, we're going to update our parser */
            ((UniversalHHParser)handHistoryParser).GameDiscovered += new UniversalHHParser.GameDiscoveredHandler(handHistoryParser_GameDiscovered);

            playerList = new List<Player>(10); //Usually no more than 10 players per table

            // Init hand history monitor
            hhMonitor = new HHMonitor(handHistoryFilePath, this);
            hhMonitor.StartMonitoring();
        }