Example #1
0
        public static int Battle(Pokémon poke1, Pokémon poke2)
        {
            battles++;

            if (poke1 == null && poke2 == null)
            {
                return(0);
            }
            else if (poke1 == null)
            {
                return(1);
            }
            else if (poke2 == null)
            {
                return(2);
            }

            if (poke1.Average == poke2.Average)
            {
                battleGelijk++;
                return(0);
            }
            else if (poke1.Average > poke2.Average)
            {
                return(1);
            }
            else
            {
                return(2);
            }
        }
Example #2
0
        public static Pokémon GeneratorPokemon()
        {
            Pokémon randomPokemon = new Pokémon();
            Random  rand          = new Random();

            generatorPokemonTotal++;

            string[] names = new string[5] {
                "random1", "random2", "random3", "random4", "random5"
            };
            string[] type = new string[5] {
                "gras", "electric", "water", "zand", "steen"
            };

            randomPokemon.Name                = names[rand.Next(0, 5)];
            randomPokemon.Number              = rand.Next(1, 100);
            randomPokemon.Type                = type[rand.Next(0, 5)];
            randomPokemon.HP_Base             = rand.Next(1, 101);
            randomPokemon.Attack_Base         = rand.Next(1, 101);
            randomPokemon.Defense_Base        = rand.Next(1, 101);
            randomPokemon.SpecialAttack_Base  = rand.Next(1, 101);
            randomPokemon.SpecialDefense_Base = rand.Next(1, 101);
            randomPokemon.Speed_Base          = rand.Next(1, 101);

            return(randomPokemon);
        }
        static void Main(string[] args)
        {
            Pokémon randomPokemon1;
            Pokémon randomPokemon2;

            randomPokemon1 = Pokémon.GeneratorPokemon();
            randomPokemon2 = Pokémon.GeneratorPokemon();


            Pokémon mewto = new Pokémon(45, 42, 50, 65, 34, 67);
            Pokémon ditto = new Pokémon()
            {
                HP_Base = 40, Name = "Ditto"
            };

            mewto.ShowInfo();
            ditto.ShowInfo();

            Pokémon.NoLevelingAllowed = true;

            for (int i = 0; i < 10; i++)
            {
                randomPokemon1.ShowInfo();
                randomPokemon2.ShowInfo();
                int resultBattle = Pokémon.Battle(randomPokemon1, randomPokemon2);
                if (resultBattle == 1 && resultBattle != 0)
                {
                    randomPokemon1.IncreaseLevel();
                }
                else if (resultBattle == 2 && resultBattle != 0)
                {
                    randomPokemon2.IncreaseLevel();
                }
            }

            Pokémon.Info();
        }