Example #1
0
 /// <summary>
 /// Adds an action to the list
 /// Given that only face commands, pause, and stop will be given any double-face commands will
 /// be transmuted into a walk
 /// </summary>
 /// <param name="a">incoming action</param>
 public static void AddAction(PokeEngine.Trainers.Action a)
 {
     actions.Add(a);
 }
Example #2
0
        private static void AlterTempNPC(PokeEngine.Trainers.Action action)
        {
            int x = tempNPC.tileCoords.X;
            int y = tempNPC.tileCoords.Y;

            switch (action)
            {
            case PokeEngine.Trainers.Action.LEFT:
                if (x - 1 >= 0)
                {
                    if (map.tile[x - 1, y].isAccessibleFrom(Direction.East))
                    {
                        tempNPC.tileCoords.X -= 1;
                    }
                }
                break;

            case PokeEngine.Trainers.Action.RIGHT:
                if (x + 1 < map.mapWidth)
                {
                    if (map.tile[x + 1, y].isAccessibleFrom(Direction.West))
                    {
                        tempNPC.tileCoords.X += 1;
                    }
                }
                break;

            case PokeEngine.Trainers.Action.UP:
                if (y - 1 >= 0)
                {
                    if (map.tile[x, y - 1].isAccessibleFrom(Direction.South))
                    {
                        tempNPC.tileCoords.Y -= 1;
                    }
                }
                break;

            case PokeEngine.Trainers.Action.DOWN:
                if (y + 1 < map.mapHeight)
                {
                    if (map.tile[x, y + 1].isAccessibleFrom(Direction.North))
                    {
                        tempNPC.tileCoords.Y += 1;
                    }
                }
                break;

            case PokeEngine.Trainers.Action.FACELEFT:
                tempNPC.facing = FacingDirection.West;
                tempNPC.Update();
                break;

            case PokeEngine.Trainers.Action.FACERIGHT:
                tempNPC.facing = FacingDirection.East;
                tempNPC.Update();
                break;

            case PokeEngine.Trainers.Action.FACEUP:
                tempNPC.facing = FacingDirection.North;
                tempNPC.Update();
                break;

            case PokeEngine.Trainers.Action.FACEDOWN:
                tempNPC.facing = FacingDirection.South;
                tempNPC.Update();
                break;
            }
        }