Example #1
0
        static void Main(string[] args)
        {
            Pokémon userPokemon = new Pokémon();

            Console.WriteLine("Geef de naam van de Pokémon:");
            userPokemon.Name = Console.ReadLine();
            Console.WriteLine("Geef de nummer van de Pokémon:");
            userPokemon.Number = Convert.ToInt32(Console.ReadLine());
            Console.WriteLine("Geef de type van de Pokémon:");
            userPokemon.Type = Console.ReadLine();
            Console.WriteLine("Geef de hp van de Pokémon:");
            userPokemon.HP_Base = Convert.ToInt32(Console.ReadLine());
            Console.WriteLine("Geef de attack van de Pokémon:");
            userPokemon.Attack_Base = Convert.ToInt32(Console.ReadLine());
            Console.WriteLine("Geef de defensie van de Pokémon:");
            userPokemon.Defense_Base = Convert.ToInt32(Console.ReadLine());
            Console.WriteLine("Geef de speciale aanval van de Pokémon:");
            userPokemon.SpecialAttack_Base = Convert.ToInt32(Console.ReadLine());
            Console.WriteLine("Geef de speciale defensie van de Pokémon:");
            userPokemon.SpecialDefense_Base = Convert.ToInt32(Console.ReadLine());
            Console.WriteLine("Geef de snelheid van de Pokémon:");
            userPokemon.Speed_Base = Convert.ToInt32(Console.ReadLine());

            Console.WriteLine("Geef de lvl nummer van de Pokémon:");
            int levels = Convert.ToInt32(Console.ReadLine());

            for (int i = 1; i <= levels; i++)
            {
                userPokemon.IncreaseLevel();
            }

            userPokemon.ShowInfo();
        }
Example #2
0
        static int Battle(Pokémon poké1, Pokémon poké2)
        {
            int win = -1;

            if (poké1 != null && poké2 != null)
            {
                if (poké1.Average > poké2.Average)
                {
                    win = 1;
                    Console.WriteLine($"{poké1.Name} heeft gewonnen!");
                    Console.WriteLine($"Average stats score {poké1.Name}: {poké1.Average}");
                    Console.WriteLine($"Average stats score {poké2.Name}: {poké2.Average}");
                    return(win);
                }

                else if (poké2.Average > poké1.Average)
                {
                    win = 2;
                    Console.WriteLine($"{poké2.Name} heeft gewonnen!");
                    Console.WriteLine($"Average stats score {poké2.Name}: {poké2.Average}");
                    Console.WriteLine($"Average stats score {poké1.Name}: {poké1.Average}");
                    return(win);
                }
                else //Als beide gelijk zijn
                {
                    win = 0;
                    Console.WriteLine($"Niemand heeft gewonnen of verloren, they were evenly matched!");
                    Console.WriteLine($"Average stats score {poké1.Name}: {poké1.Average}");
                    Console.WriteLine($"Average stats score {poké2.Name}: {poké2.Average}");
                    return(win);
                }
            }
            else // als (één van) beide dus wel null zijn
            {
                if (poké1 == null && poké2 != null)
                {
                    Console.WriteLine("De eerste Pokémon is nog niet volledig aangemaakt/gedclareerd!");
                    return(2);
                }
                else if (poké2 == null && poké1 != null)
                {
                    Console.WriteLine("De tweede Pokémon is nog niet volledig aangemaakt/gedclareerd!");
                    return(1);
                }
                else
                {
                    Console.WriteLine("Beide pokémons zijn nog niet volledig aangemaakt en gedclareerd!");
                }
                Console.WriteLine("NULL ERRROR");
                return(0);
            }
        }
Example #3
0
        static Pokémon GeneratorPokémon(string naamin)
        {
            Random  r     = new Random();
            Pokémon rpoké = new Pokémon();

            rpoké.Name                = naamin;
            rpoké.HP_Base             = r.Next(40, 70);
            rpoké.Attack_Base         = r.Next(40, 70);
            rpoké.Defense_Base        = r.Next(40, 70);
            rpoké.SpecialAttack_Base  = r.Next(40, 70);
            rpoké.SpecialDefense_Base = r.Next(40, 70);
            rpoké.Speed_Base          = r.Next(40, 70);

            return(rpoké);
        }
Example #4
0
        static void Main(string[] args)
        {
            /*
             * Pokémon Bulbasaur = new Pokémon();
             * Bulbasaur.Name = "Bulbasaur";
             * Bulbasaur.Type = "Grass/Poison";
             * Bulbasaur.Number = 1;
             *
             * Bulbasaur.HP_Base = 45;
             * Bulbasaur.Attack_Base = 49;
             * Bulbasaur.Defense_Base = 49;
             * Bulbasaur.SpecialAttack_Base = 65;
             * Bulbasaur.SpecialDefense_Base = 65;
             * Bulbasaur.Speed_Base = 45;
             *
             * Pokémon Charmander = new Pokémon();
             * Charmander.Name = "Charmander";
             * Charmander.Type = "Fire";
             * Charmander.Number = 4;
             *
             * Charmander.HP_Base = 39;
             * Charmander.Attack_Base = 52;
             * Charmander.Defense_Base = 43;
             * Charmander.SpecialAttack_Base = 60;
             * Charmander.SpecialDefense_Base = 50;
             * Charmander.Speed_Base = 65;
             *
             * Pokémon Squirtle = new Pokémon();
             * Squirtle.Name = "Squirtle";
             * Squirtle.Type = "Water";
             * Squirtle.Number = 7;
             * Squirtle.HP_Base = 44;
             * Squirtle.Attack_Base = 48;
             * Squirtle.Defense_Base = 65;
             * Squirtle.SpecialAttack_Base = 50;
             * Squirtle.SpecialDefense_Base = 64;
             * Squirtle.Speed_Base = 43;
             *
             * Bulbasaur.ShowInfo();
             * Charmander.ShowInfo();
             * Squirtle.ShowInfo();
             *
             * Console.WriteLine("Hoe vaak wil je de pokémons levelen?");
             * int levelup = Convert.ToInt32(Console.ReadLine());
             *
             * for (int i = 0; i<levelup; i++)
             * {
             *  Squirtle.VerhoogLevel();
             *  Charmander.VerhoogLevel();
             *  Bulbasaur.VerhoogLevel();
             * }
             *
             * Console.WriteLine($"Na {levelup} keer te verhogen");
             *
             * Bulbasaur.ShowInfo();
             * Charmander.ShowInfo();
             * Squirtle.ShowInfo();
             */

            //Vervang 1 of beide door 'null' om exceptions uit te testen!
            Pokémon pok1 = GeneratorPokémon("Pok1");
            Pokémon pok2 = GeneratorPokémon("Pok2");

            Battle(pok1, pok2);
        }