public Enemy(EnemyType type, Level l) { this.Type = type; Health = 1; VelocityModifier = 1.0f; InitializeTimer = 0; Alpha = 1.0f; alphaIncrease = 0.03f; level = l; DashCooldown = 0; Initialized = false; TwirlRotation = 0; SlowRotation = 0; ImprintSpawn = 0; Origin = new Vector2(Type.Texture.Width / 2, Type.Texture.Height / 2); if (Type.Equals(level.DashEnemy)) { Animation = new Animation(Type.Texture, 40, 0.01f); Origin = new Vector2(Animation.FrameWidth / 2, Animation.Texture.Height / 2); } SpawnAnimation = new Animation(l.EnemySpawnTexture, 200.0f, 0.1f); SpawnAlpha = 0.01f; }
public Bullet(BulletType bType, Vector2 velocity, Level level) { this.Type = bType; this.Velocity = velocity; this.level = level; Reset(); }
public TravelPoint(Level level) { this.level = level; Origin = new Vector2(level.WhitePoint.Width / 2.0f, level.WhitePoint.Height / 2.0f); r = new Random(); Position = Vector2.Zero; }
/// <summary> /// Allows the game to run logic such as updating the world, /// checking for collisions, gathering input, and playing audio. /// </summary> /// <param name="gameTime">Provides a snapshot of timing values.</param> protected override void Update(GameTime gameTime) { // Is this a trial? IsTrial = Guide.IsTrialMode; // The gamepad states of all the players gps1 = GamePad.GetState(PlayerIndex.One); gps2 = GamePad.GetState(PlayerIndex.Two); gps3 = GamePad.GetState(PlayerIndex.Three); gps4 = GamePad.GetState(PlayerIndex.Four); // Menu Timer MenuTimer += gameTime.ElapsedGameTime.Milliseconds; // Volume if (!MediaPlayer.Volume.Equals(MusicVolume)) { MediaPlayer.Volume = MusicVolume; } bool AButtonHit = (gps1.IsButtonDown(Buttons.A) || gps2.IsButtonDown(Buttons.A) || gps2.IsButtonDown(Buttons.Start) || gps3.IsButtonDown(Buttons.A) || gps3.IsButtonDown(Buttons.Start) || gps4.IsButtonDown(Buttons.A) || gps4.IsButtonDown(Buttons.Start)); bool StartButtonHit = (gps1.IsButtonDown(Buttons.Start) || gps2.IsButtonDown(Buttons.Start) || gps3.IsButtonDown(Buttons.Start) || gps4.IsButtonDown(Buttons.Start)); bool BButtonHit = (gps1.IsButtonDown(Buttons.B) || gps2.IsButtonDown(Buttons.B) || gps3.IsButtonDown(Buttons.B) || gps4.IsButtonDown(Buttons.B)); bool BackButtonHit = (gps1.IsButtonDown(Buttons.Back) || gps2.IsButtonDown(Buttons.Back) || gps3.IsButtonDown(Buttons.Back) || gps4.IsButtonDown(Buttons.Back)); bool DownButtonHit = (gps1.ThumbSticks.Left.Y < -0.5f || gps1.IsButtonDown(Buttons.DPadDown) || gps2.ThumbSticks.Left.Y < -0.5f || gps2.IsButtonDown(Buttons.DPadDown) || gps3.ThumbSticks.Left.Y < -0.5f || gps3.IsButtonDown(Buttons.DPadDown) || gps4.ThumbSticks.Left.Y < -0.5f || gps4.IsButtonDown(Buttons.DPadDown)); bool UpButtonHit = (gps1.ThumbSticks.Left.Y > 0.5f || gps1.IsButtonDown(Buttons.DPadUp) || gps2.ThumbSticks.Left.Y > 0.5f || gps2.IsButtonDown(Buttons.DPadUp) || gps3.ThumbSticks.Left.Y > 0.5f || gps3.IsButtonDown(Buttons.DPadUp) || gps4.ThumbSticks.Left.Y > 0.5f || gps4.IsButtonDown(Buttons.DPadUp)); bool LeftButtonHit = (gps1.ThumbSticks.Left.X < -0.5f || gps1.IsButtonDown(Buttons.DPadLeft) || gps2.ThumbSticks.Left.X < -0.5f || gps2.IsButtonDown(Buttons.DPadLeft) || gps3.ThumbSticks.Left.X < -0.5f || gps3.IsButtonDown(Buttons.DPadLeft) || gps4.ThumbSticks.Left.X < -0.5f || gps4.IsButtonDown(Buttons.DPadLeft)); bool RightButtonHit = (gps1.ThumbSticks.Left.X > 0.5f || gps1.IsButtonDown(Buttons.DPadRight) || gps2.ThumbSticks.Left.X > 0.5f || gps2.IsButtonDown(Buttons.DPadRight) || gps3.ThumbSticks.Left.X > 0.5f || gps3.IsButtonDown(Buttons.DPadRight) || gps4.ThumbSticks.Left.X > 0.5f || gps4.IsButtonDown(Buttons.DPadRight)); bool YButtonHit = (gps1.IsButtonDown(Buttons.Y) || gps2.IsButtonDown(Buttons.Y) || gps3.IsButtonDown(Buttons.Y) || gps4.IsButtonDown(Buttons.Y)); // Player select readys if (!gps1.IsButtonDown(Buttons.Y)) { SelectButtonOneReady = true; } if (!gps2.IsButtonDown(Buttons.Y)) { SelectButtonTwoReady = true; } if (!gps3.IsButtonDown(Buttons.Y)) { SelectButtonThreeReady = true; } if (!gps4.IsButtonDown(Buttons.Y)) { SelectButtonFourReady = true; } if (!AButtonHit) { AButtonReady = true; } if (!BackButtonHit) { BackButtonReady = true; } if (!StartButtonHit) { StartButtonReady = true; } if (!BButtonHit) { BButtonReady = true; } if (!YButtonHit) { YButtonReady = true; } // Update highscores if (level != null) { // Update the highscore component level.hsc_.Update(gameTime); } switch (gameState) { case GameState.BadEggStudios: { if (BadEggStudiosTimer == 2500) { MediaPlayer.Play(MenuSong); } // Reduce the timer if (!Guide.IsVisible) { BadEggStudiosTimer -= 16; } if (BadEggStudiosTimer < 0) { gameState = GameState.MainMenu; } // If there is no level loaded, load ALL the level data (AND HIGHSCORES) if (level == null && BadEggStudiosTimer < 0) { // Initialize highscores HighscoreComponent hsc = new HighscoreComponent(this, null, "Pew Pew Pod"); Components.Add(hsc); level = new Level(Content); level.LoadContent(); level.Initialize(); } break; } case GameState.Exit: { this.Exit(); break; } case GameState.Extras: { // Color rotation if (!MenuColor.Equals(Color.Yellow)) { MenuColor = Color.Lerp(MenuColor, Color.Yellow, ColorTransitionSpeed); } if (ExtrasPosition.X < 0) { MoveMenus(SlideSpeed); } else if (ExtrasPosition.X > 0) { MoveMenus(-SlideSpeed); } else { if (BButtonHit && BButtonReady) { BButtonReady = false; MenuClickSound.Play(Game1.Global.SoundEffectVolume, 0, 0); gameState = GameState.MainMenu; } } if (Math.Abs(ExtrasPosition.X) < SlideSpeed) { MoveMenus(-ExtrasPosition.X); } break; } case GameState.Options: { // Color rotation if (!MenuColor.Equals(Color.Purple)) { MenuColor = Color.Lerp(MenuColor, Color.Purple, ColorTransitionSpeed); } if (OptionsPosition.X < 0) { MoveMenus(SlideSpeed); } else if (OptionsPosition.X > 0) { MoveMenus(-SlideSpeed); } else { if (BButtonHit && BButtonReady) { BButtonReady = false; MenuClickSound.Play(Game1.Global.SoundEffectVolume, 0, 0); gameState = GameState.MainMenu; } if (BackButtonHit && BackButtonReady) { BackButtonReady = false; level.hsc_.userWantsToLoad_ = true; level.hsc_.storage_ = null; data_ = new Highscore[10]; localScores_ = new Highscore[10]; } if (DownButtonHit && MenuTimer > ChangeElementTime) { switch (OptionsElementSelected) { case "Music": { OptionsElementSelected = "SoundEffects"; break; } case "SoundEffects": { OptionsElementSelected = "Rumble"; break; } case "Rumble": { OptionsElementSelected = "Music"; break; } } MenuTimer = 0; } else if (UpButtonHit && MenuTimer > ChangeElementTime) { switch (OptionsElementSelected) { case "Music": { OptionsElementSelected = "Rumble"; break; } case "SoundEffects": { OptionsElementSelected = "Music"; break; } case "Rumble": { OptionsElementSelected = "SoundEffects"; break; } } MenuTimer = 0; } if (RightButtonHit && MenuTimer > ChangeElementTime) { switch (OptionsElementSelected) { case "Music": { MusicVolumeInt += 5; if (MusicVolumeInt > 100) { MusicVolumeInt = 100; } break; } case "SoundEffects": { SoundEffectVolumeInt += 5; if (SoundEffectVolumeInt > 100) { SoundEffectVolumeInt = 100; } break; } case "Rumble": { IsRumbleOn = !IsRumbleOn; break; } } MenuTimer = 0; } else if (LeftButtonHit && MenuTimer > ChangeElementTime) { switch (OptionsElementSelected) { case "Music": { MusicVolumeInt -= 5; if (MusicVolumeInt < 0) { MusicVolumeInt = 0; } break; } case "SoundEffects": { SoundEffectVolumeInt -= 5; if (SoundEffectVolumeInt < 0) { SoundEffectVolumeInt = 0; } break; } case "Rumble": { IsRumbleOn = !IsRumbleOn; break; } } MenuTimer = 0; } } if (Math.Abs(OptionsPosition.X) < SlideSpeed) { MoveMenus(-OptionsPosition.X); } // Set sounds MusicVolume = ((float)MusicVolumeInt) / 100.0f; SoundEffectVolume = ((float)SoundEffectVolumeInt) / 100.0f; break; } case GameState.Highscores: { // Color rotation if (!MenuColor.Equals(Color.Green)) { MenuColor = Color.Lerp(MenuColor, Color.Green, ColorTransitionSpeed); } if (HighscoresPosition.X < 0) { MoveMenus(SlideSpeed); } else if (HighscoresPosition.X > 0) { MoveMenus(-SlideSpeed); } else { if (BButtonHit && BButtonReady) { BButtonReady = false; MenuClickSound.Play(Game1.Global.SoundEffectVolume, 0, 0); gameState = GameState.MainMenu; } // Rotate highscores if (AButtonHit && AButtonReady) { AButtonReady = false; switch (HighscoresElementSelected) { case "Arcade": { HighscoresElementSelected = "Survival"; break; } case "Survival": { HighscoresElementSelected = "Zones"; break; } case "Zones": { HighscoresElementSelected = "Waypoint"; break; } case "Waypoint": { HighscoresElementSelected = "ThinkFast"; break; } case "ThinkFast": { HighscoresElementSelected = "Arcade"; break; } } } // Choose storage if (BackButtonHit && BackButtonReady) { level.hsc_.userWantsToLoad_ = true; BackButtonReady = false; } } if (Math.Abs(HighscoresPosition.X) < SlideSpeed) { MoveMenus(-HighscoresPosition.X); } if (!HighscoresElementSelected.Equals("Waypoint")) { RebuildLocalHighscores(HighscoresElementSelected); RebuildHighscores(HighscoresElementSelected); } else { RebuildLocalHighscores("Travel"); RebuildHighscores("Travel"); } break; } case GameState.MainMenu: { // Color rotation if (LastColor.Equals(Color.Green)) { if (!MenuColor.Equals(Color.Turquoise)) { MenuColor = Color.Lerp(Color.Green, Color.Turquoise, ColorPulseAmount); ColorPulseAmount += ColorPulseSpeed; } else { LastColor = Color.Turquoise; ColorPulseAmount = 0; } } else if (LastColor.Equals(Color.Turquoise)) { if (!MenuColor.Equals(Color.Red)) { MenuColor = Color.Lerp(Color.Turquoise, Color.Red, ColorPulseAmount); ColorPulseAmount += ColorPulseSpeed; } else { LastColor = Color.Red; ColorPulseAmount = 0; } } else if (LastColor.Equals(Color.Red)) { if (!MenuColor.Equals(Color.Yellow)) { MenuColor = Color.Lerp(Color.Red, Color.Yellow, ColorPulseAmount); ColorPulseAmount += ColorPulseSpeed; } else { LastColor = Color.Yellow; ColorPulseAmount = 0; } } if (LastColor.Equals(Color.Yellow)) { if (!MenuColor.Equals(Color.Green)) { MenuColor = Color.Lerp(Color.Yellow, Color.Green, ColorPulseAmount); ColorPulseAmount += ColorPulseSpeed; } else { LastColor = Color.Green; ColorPulseAmount = 0; } } if (MainMenuPosition.X < 0) { MoveMenus(SlideSpeed); } else if (MainMenuPosition.X > 0) { MoveMenus(-SlideSpeed); } else { if (AButtonHit && AButtonReady) { AButtonReady = false; MenuClickSound.Play(Game1.Global.SoundEffectVolume, 0, 0); switch (MenuElementSelected) { case "Play": { gameState = GameState.GameSelect; // Change the selected element GameElementSelected = "Arcade"; break; } case "Highscores": { gameState = GameState.Highscores; break; } case "Options": { gameState = GameState.Options; break; } case "Extras": { gameState = GameState.Extras; break; } case "Exit": { gameState = GameState.Exit; break; } } } // Are we trying to buy the game? if (gps1.IsButtonDown(Buttons.X)) { if (CanPlayerBuyGame(PlayerIndex.One)) { Guide.ShowMarketplace(PlayerIndex.One); } else { SimpleMessageBox.ShowMessageBox("Purchase Pew Pew Pod", "You must be logged into a profile that has purchasing priviledges in order to buy Pew Pew Pod. Please try again with a different profile.", new string[] { "Ok" }, 0, MessageBoxIcon.Warning); } } else if (gps2.IsButtonDown(Buttons.X)) { if (CanPlayerBuyGame(PlayerIndex.Two)) { Guide.ShowMarketplace(PlayerIndex.Two); } else { SimpleMessageBox.ShowMessageBox("Purchase Pew Pew Pod", "You must be logged into a profile that has purchasing priviledges in order to buy Pew Pew Pod. Please try again with a different profile.", new string[] { "Ok" }, 0, MessageBoxIcon.Warning); } } else if (gps3.IsButtonDown(Buttons.X)) { if (CanPlayerBuyGame(PlayerIndex.Three)) { Guide.ShowMarketplace(PlayerIndex.Three); } else { SimpleMessageBox.ShowMessageBox("Purchase Pew Pew Pod", "You must be logged into a profile that has purchasing priviledges in order to buy Pew Pew Pod. Please try again with a different profile.", new string[] { "Ok" }, 0, MessageBoxIcon.Warning); } } else if (gps4.IsButtonDown(Buttons.X)) { if (CanPlayerBuyGame(PlayerIndex.Four)) { Guide.ShowMarketplace(PlayerIndex.Four); } else { SimpleMessageBox.ShowMessageBox("Purchase Pew Pew Pod", "You must be logged into a profile that has purchasing priviledges in order to buy Pew Pew Pod. Please try again with a different profile.", new string[] { "Ok" }, 0, MessageBoxIcon.Warning); } } // Highscores if (BackButtonHit && BackButtonReady) { level.hsc_.userWantsToLoad_ = true; BackButtonReady = false; } } if (Math.Abs(MainMenuPosition.X) < SlideSpeed) { MoveMenus(-MainMenuPosition.X); } // Menu selection if (UpButtonHit && MenuTimer > ChangeElementTime) { switch (MenuElementSelected) { case "Play": { MenuElementSelected = "Exit"; break; } case "Highscores": { MenuElementSelected = "Play"; break; } case "Options": { MenuElementSelected = "Highscores"; break; } case "Extras": { MenuElementSelected = "Options"; break; } case "Exit": { MenuElementSelected = "Extras"; break; } } MenuScrollSound.Play(Game1.Global.SoundEffectVolume, 0, 0); MenuTimer = 0; } else if (DownButtonHit && MenuTimer > ChangeElementTime) { switch (MenuElementSelected) { case "Play": { MenuElementSelected = "Highscores"; break; } case "Highscores": { MenuElementSelected = "Options"; break; } case "Options": { MenuElementSelected = "Extras"; break; } case "Extras": { MenuElementSelected = "Exit"; break; } case "Exit": { MenuElementSelected = "Play"; break; } } MenuScrollSound.Play(Game1.Global.SoundEffectVolume, 0, 0); MenuTimer = 0; } break; } case GameState.GameSelect: { if (!MenuColor.Equals(Color.Turquoise)) { MenuColor = Color.Lerp(MenuColor, Color.Turquoise, ColorTransitionSpeed); } if (GameSelectPosition.X < 0) { MoveMenus(SlideSpeed); } else if (GameSelectPosition.X > 0) { MoveMenus(-SlideSpeed); } else { if (BButtonHit && BButtonReady) { gameState = GameState.MainMenu; BButtonReady = false; // Change selected Element MenuElementSelected = "Play"; } if (AButtonHit && AButtonReady) { gameState = GameState.PlayerSelect; AButtonReady = false; // Reset player selects PlayerOneChosen = false; PlayerTwoChosen = false; PlayerThreeChosen = false; PlayerFourChosen = false; // Choose the matchtype switch (GameElementSelected) { case "Arcade": { gameType = Level.MatchType.Arcade; break; } case "Survival": { gameType = Level.MatchType.Survival; break; } case "Zones": { gameType = Level.MatchType.Zones; break; } case "Waypoint": { gameType = Level.MatchType.Travel; break; } case "ThinkFast": { gameType = Level.MatchType.ThinkFast; break; } case "Versus": { gameType = Level.MatchType.Versus; break; } } MenuClickSound.Play(Game1.Global.SoundEffectVolume, 0, 0); } } if (Math.Abs(GameSelectPosition.X) < SlideSpeed) { MoveMenus(-GameSelectPosition.X); } // Menu Selection if (!Guide.IsTrialMode) { if (LeftButtonHit && MenuTimer > ChangeElementTime) { switch (GameElementSelected) { case "Arcade": { GameElementSelected = "Zones"; break; } case "Survival": { GameElementSelected = "Arcade"; break; } case "Zones": { GameElementSelected = "Survival"; break; } case "Waypoint": { GameElementSelected = "Versus"; break; } case "ThinkFast": { GameElementSelected = "Waypoint"; break; } case "Versus": { GameElementSelected = "ThinkFast"; break; } } MenuTimer = 0; MenuScrollSound.Play(Game1.Global.SoundEffectVolume, 0, 0); } else if (RightButtonHit && MenuTimer > ChangeElementTime) { switch (GameElementSelected) { case "Arcade": { GameElementSelected = "Survival"; break; } case "Survival": { GameElementSelected = "Zones"; break; } case "Zones": { GameElementSelected = "Arcade"; break; } case "Waypoint": { GameElementSelected = "ThinkFast"; break; } case "ThinkFast": { GameElementSelected = "Versus"; break; } case "Versus": { GameElementSelected = "Waypoint"; break; } } MenuTimer = 0; MenuScrollSound.Play(Game1.Global.SoundEffectVolume, 0, 0); } else if (UpButtonHit && MenuTimer > ChangeElementTime) { switch (GameElementSelected) { case "Arcade": { GameElementSelected = "Waypoint"; break; } case "Survival": { GameElementSelected = "ThinkFast"; break; } case "Zones": { GameElementSelected = "Versus"; break; } case "Waypoint": { GameElementSelected = "Arcade"; break; } case "ThinkFast": { GameElementSelected = "Survival"; break; } case "Versus": { GameElementSelected = "Zones"; break; } } MenuTimer = 0; MenuScrollSound.Play(Game1.Global.SoundEffectVolume, 0, 0); } else if (DownButtonHit && MenuTimer > ChangeElementTime) { switch (GameElementSelected) { case "Arcade": { GameElementSelected = "Waypoint"; break; } case "Survival": { GameElementSelected = "ThinkFast"; break; } case "Zones": { GameElementSelected = "Versus"; break; } case "Waypoint": { GameElementSelected = "Arcade"; break; } case "ThinkFast": { GameElementSelected = "Survival"; break; } case "Versus": { GameElementSelected = "Zones"; break; } } MenuTimer = 0; MenuScrollSound.Play(Game1.Global.SoundEffectVolume, 0, 0); } } else { if (DownButtonHit && MenuTimer > ChangeElementTime) { switch (GameElementSelected) { case "Arcade": { GameElementSelected = "Waypoint"; break; } case "Waypoint": { GameElementSelected = "Arcade"; break; } } MenuTimer = 0; MenuScrollSound.Play(Game1.Global.SoundEffectVolume, 0, 0); } else if (UpButtonHit && MenuTimer > ChangeElementTime) { switch (GameElementSelected) { case "Arcade": { GameElementSelected = "Waypoint"; break; } case "Waypoint": { GameElementSelected = "Arcade"; break; } } MenuTimer = 0; MenuScrollSound.Play(Game1.Global.SoundEffectVolume, 0, 0); } } break; } case GameState.PlayerSelect: { PlayerSelect(gameTime); // level = null; if (!MenuColor.Equals(Color.Red)) { MenuColor = Color.Lerp(MenuColor, Color.Red, ColorTransitionSpeed); } if (PlayerSelectPosition.X < 0) { MoveMenus(SlideSpeed); } else if (PlayerSelectPosition.X > 0) { MoveMenus(-SlideSpeed); } else { if (BButtonHit && BButtonReady) { gameState = GameState.GameSelect; BButtonReady = false; } } if (Math.Abs(PlayerSelectPosition.X) < SlideSpeed) { MoveMenus(-PlayerSelectPosition.X); } break; } case GameState.Loading: { // Make a new level if (level == null) { level = new Level(Content); } if (GameStartFade < 1.0f) { GameStartFade += 0.05f; } else { gameState = GameState.Level; GameStartFade = 0; } break; } case GameState.StartLevel: { // Holds the player indexes ingame List<PlayerIndex> pi = new List<PlayerIndex>(); // If we haven't started a game, start a single player one if (PlayerOneChosen) { pi.Add(PlayerIndex.One); } if (PlayerTwoChosen) { pi.Add(PlayerIndex.Two); } if (PlayerThreeChosen) { pi.Add(PlayerIndex.Three); } if (PlayerFourChosen) { pi.Add(PlayerIndex.Four); } if (gameType.Equals(Level.MatchType.Versus)) { if (pi.Count >= 2) { level.StartMatch(Level.MatchType.Versus, pi); } else { gameState = GameState.PlayerSelect; } } else if (gameType.Equals(Level.MatchType.Arcade)) { level.StartMatch(Level.MatchType.Arcade, pi); } else if (gameType.Equals(Level.MatchType.Zones)) { level.StartMatch(Level.MatchType.Zones, pi); } else if (gameType.Equals(Level.MatchType.Travel)) { level.StartMatch(Level.MatchType.Travel, pi); } else if (gameType.Equals(Level.MatchType.Survival)) { level.StartMatch(Level.MatchType.Survival, pi); } else if (gameType.Equals(Level.MatchType.ThinkFast)) { level.StartMatch(Level.MatchType.ThinkFast, pi); } gameState = GameState.Loading; break; } case GameState.GameModeTutorial: { if (!MenuColor.Equals(Color.Red)) { MenuColor = Color.Lerp(MenuColor, Color.Red, ColorTransitionSpeed); } if (GameModeTutorialPosition.X < 0) { MoveMenus(SlideSpeed); } else if (GameModeTutorialPosition.X > 0) { MoveMenus(-SlideSpeed); } else { if (AButtonHit && AButtonReady) { gameState = GameState.StartLevel; AButtonReady = false; } if (BButtonHit && BButtonReady) { gameState = GameState.PlayerSelect; BButtonReady = false; } if (RightButtonHit && MenuTimer > ChangeElementTime) { gameState = GameState.PlayerTutorial; MenuTimer = 0; } } if (Math.Abs(GameModeTutorialPosition.X) < SlideSpeed) { MoveMenus(-GameModeTutorialPosition.X); } break; } case GameState.PlayerTutorial: { if (!MenuColor.Equals(Color.Red)) { MenuColor = Color.Lerp(MenuColor, Color.Red, ColorTransitionSpeed); } if (PlayerTutorialPosition.X < 0) { MoveMenus(SlideSpeed); } else if (PlayerTutorialPosition.X > 0) { MoveMenus(-SlideSpeed); } else { if (AButtonHit && AButtonReady) { gameState = GameState.StartLevel; AButtonReady = false; } if (BButtonHit && BButtonReady) { gameState = GameState.PlayerSelect; BButtonReady = false; } if (RightButtonHit && MenuTimer > ChangeElementTime) { gameState = GameState.EnemyTutorial; MenuTimer = 0; } else if (LeftButtonHit && MenuTimer > ChangeElementTime) { gameState = GameState.GameModeTutorial; MenuTimer = 0; } } if (Math.Abs(PlayerTutorialPosition.X) < SlideSpeed) { MoveMenus(-PlayerTutorialPosition.X); } break; } case GameState.EnemyTutorial: { if (!MenuColor.Equals(Color.Red)) { MenuColor = Color.Lerp(MenuColor, Color.Red, ColorTransitionSpeed); } if (EnemyTutorialPosition.X < 0) { MoveMenus(SlideSpeed); } else if (EnemyTutorialPosition.X > 0) { MoveMenus(-SlideSpeed); } else { if (AButtonHit && AButtonReady) { gameState = GameState.StartLevel; YButtonReady = false; } if (BButtonHit && BButtonReady) { gameState = GameState.PlayerSelect; BButtonReady = false; } if (RightButtonHit && MenuTimer > ChangeElementTime) { gameState = GameState.ControlsTutorial; MenuTimer = 0; } else if (LeftButtonHit && MenuTimer > ChangeElementTime) { gameState = GameState.PlayerTutorial; MenuTimer = 0; } } if (Math.Abs(EnemyTutorialPosition.X) < SlideSpeed) { MoveMenus(-EnemyTutorialPosition.X); } break; } case GameState.ControlsTutorial: { if (!MenuColor.Equals(Color.Red)) { MenuColor = Color.Lerp(MenuColor, Color.Red, ColorTransitionSpeed); } if (BButtonHit && BButtonReady) { gameState = GameState.PlayerSelect; BButtonReady = false; } if (ControlsTutorialPosition.X < 0) { MoveMenus(SlideSpeed); } else if (ControlsTutorialPosition.X > 0) { MoveMenus(-SlideSpeed); } else { if (AButtonHit && AButtonReady) { gameState = GameState.StartLevel; AButtonReady = false; } if (LeftButtonHit && MenuTimer > ChangeElementTime) { gameState = GameState.EnemyTutorial; MenuTimer = 0; } } if (Math.Abs(ControlsTutorialPosition.X) < SlideSpeed) { MoveMenus(-ControlsTutorialPosition.X); } break; } case GameState.Level: { if (!Guide.IsVisible) { level.Update(gameTime); if (level.ReturnToMenu && level.BackgroundFade > 0.9f) { gameState = GameState.MainMenu; MediaPlayer.Play(MenuSong); } if (level.GameOver && (level.Particles.Count <= 0 || level.ScoreSubmitted)) { // Are we trying to buy the game? if (gps1.IsButtonDown(Buttons.X)) { if (CanPlayerBuyGame(PlayerIndex.One)) { Guide.ShowMarketplace(PlayerIndex.One); } else { SimpleMessageBox.ShowMessageBox("Purchase Pew Pew Pod", "You must be logged into a profile that has purchasing priviledges in order to buy Pew Pew Pod. Please try again with a different profile.", new string[] { "Ok" }, 0, MessageBoxIcon.Warning); } } else if (gps2.IsButtonDown(Buttons.X)) { if (CanPlayerBuyGame(PlayerIndex.Two)) { Guide.ShowMarketplace(PlayerIndex.Two); } else { SimpleMessageBox.ShowMessageBox("Purchase Pew Pew Pod", "You must be logged into a profile that has purchasing priviledges in order to buy Pew Pew Pod. Please try again with a different profile.", new string[] { "Ok" }, 0, MessageBoxIcon.Warning); } } else if (gps3.IsButtonDown(Buttons.X)) { if (CanPlayerBuyGame(PlayerIndex.Three)) { Guide.ShowMarketplace(PlayerIndex.Three); } else { SimpleMessageBox.ShowMessageBox("Purchase Pew Pew Pod", "You must be logged into a profile that has purchasing priviledges in order to buy Pew Pew Pod. Please try again with a different profile.", new string[] { "Ok" }, 0, MessageBoxIcon.Warning); } } else if (gps4.IsButtonDown(Buttons.X)) { if (CanPlayerBuyGame(PlayerIndex.Four)) { Guide.ShowMarketplace(PlayerIndex.Four); } else { SimpleMessageBox.ShowMessageBox("Purchase Pew Pew Pod", "You must be logged into a profile that has purchasing priviledges in order to buy Pew Pew Pod. Please try again with a different profile.", new string[] { "Ok" }, 0, MessageBoxIcon.Warning); } } } } break; } case GameState.Paused: { UpdatePause(gameTime); break; } } // If we are in a menu, update the planets if (gameState.Equals(GameState.MainMenu) || gameState.Equals(GameState.PlayerSelect) || gameState.Equals(GameState.GameSelect) || gameState.Equals(GameState.ControlsTutorial) || gameState.Equals(GameState.EnemyTutorial) || gameState.Equals(GameState.Extras) || gameState.Equals(GameState.GameModeTutorial) || gameState.Equals(GameState.Highscores) || gameState.Equals(GameState.Options) || gameState.Equals(GameState.PlayerTutorial) || gameState.Equals(GameState.StartLevel) || gameState.Equals(GameState.Loading)) { foreach (Particle p in Planets) { p.Update(gameTime); } foreach (BackgroundStar s in Layer1) { s.Update(); } } // If the guide is open, pause the music if ((Guide.IsVisible || gameState.Equals(GameState.Paused)) && MediaPlayer.State.Equals(MediaState.Playing)) { MediaPlayer.Pause(); } else if ((!Guide.IsVisible && !gameState.Equals(GameState.Paused)) && MediaPlayer.State.Equals(MediaState.Paused)) { MediaPlayer.Resume(); } if (level != null && gameState.Equals(GameState.MainMenu) && HighscoreComponent.Global.Enabled == false) { HighscoreComponent.Global.Enabled = true; System.Diagnostics.Trace.WriteLine("Switched highscores to on, because they were off."); } // Do not rumble controllers if we aren't in a level, or we turned rumble off if (!gameState.Equals(GameState.Level)) { GamePad.SetVibration(PlayerIndex.One, 0, 0); GamePad.SetVibration(PlayerIndex.Two, 0, 0); GamePad.SetVibration(PlayerIndex.Three, 0, 0); GamePad.SetVibration(PlayerIndex.Four, 0, 0); } base.Update(gameTime); }
public Pod(PlayerIndex playerIndex, Level level) { this.PlayerIndex = playerIndex; this.level = level; Initialize(); }
public Level(ContentManager content) { this.Content = content; matchType = MatchType.None; // Set this level equal to this level Global = this; }