Example #1
0
        private void GetFilterEnchantsData(IEnumerable <string> lines)
        {
            EnchantmentValue value = null;

            while (lines.Any())
            {
                lines = lines.SkipWhile(aline => !aline.StartsWith("Show ") && !aline.StartsWith("Hide "));
                if (!lines.Any())
                {
                    return;
                }
                string line = lines.First();
                if (!line.Contains("# Enchantments -") || line.Contains("Unique"))
                {
                    lines = lines.Skip(1);
                    continue;
                }
                if (line.Contains("20c+"))
                {
                    value = EnchantmentValue.Chaos20;
                }
                else if (line.Contains("10c+"))
                {
                    value = EnchantmentValue.Chaos10;
                }
                else
                {
                    //if (!line.Contains("Other"))
                    //	MessageBox.Show("Unexpected Enchant input: " + line, "Error", MessageBoxButtons.OK);
                    lines = lines.Skip(1);
                    continue;
                }
                lines = lines.Skip(1).SkipWhile(aline => !aline.TrimStart().StartsWith("HasEnchantment ") && !aline.StartsWith("Show ") && !aline.StartsWith("Hide "));
                line  = lines.First().TrimStart();
                if (line.StartsWith("HasEnchantment "))
                {
                    IEnumerable <string> enchantTypes = SplitQuotedList(line).Skip(1);
                    FillFilterEnchantData(SC, enchantTypes, value);
                    FillFilterEnchantData(HC, enchantTypes, value);
                }
            }
        }
        private string GenerateEnchantsString()
        {
            StringBuilder sb = new StringBuilder();

            List <string> list20c = new List <string>();
            List <string> list10c = new List <string>();

            foreach (string name in Enchantments)
            {
                Enchantment data = EnchantsA[name];
                if (data.Source == EnchantmentSource.BlightOils)
                {
                    continue;
                }
                Enchantment      dataB       = EnchantsB[name];
                EnchantmentValue expectedVal = data.ExpectedFilterValue;
                EnchantmentValue filterVal   = data.ExpectedFilterValue;

                if (data.SeverityLevel == 0)
                {
                    expectedVal = filterVal;
                }
                if (expectedVal.Tier < 1 && !dataB.IsLowConfidence && dataB.ChaosValue >= 50.0f)
                {
                    //if SC <10c and HC 50c+ then 10+c
                    expectedVal = EnchantmentValue.Chaos10;
                }
                switch (expectedVal.Value)
                {
                case EnchantmentValueEnum.Chaos10:
                    list10c.Add(data.Name);
                    break;

                case EnchantmentValueEnum.Chaos20:
                    list20c.Add(data.Name);
                    break;

                case EnchantmentValueEnum.Worthless:
                case EnchantmentValueEnum.Error:
                    break;
                }
            }

            string enchStyleUniq =
                @"	Rarity = Unique
	SetFontSize 45
	SetTextColor 255 128 64 # Unique (15c+)
	SetBackgroundColor 255 255 255 255 # Unique (15c+)
	SetBorderColor 255 128 64 255 # Unique (15c+)
	PlayAlertSound 1 200 # High Value
	MinimapIcon 0 Red UpsideDownHouse
	PlayEffect Red"    ;

            string enchStyleRare20 =
                @"	SetFontSize 45
	SetTextColor 0 100 220 # Crafting Base (High)
	SetBackgroundColor 255 255 255 255 # Crafting Base (High)
	SetBorderColor 40 80 150 255 # Crafting Base (High)
	PlayAlertSound 1 200 # High Value
	MinimapIcon 0 Red UpsideDownHouse
	PlayEffect Red"    ;

            string enchStyle10 =
                @"	SetFontSize 40
	SetTextColor 255 255 255 # Crafting Base (Mid)
	SetBackgroundColor 60 60 60 255 # Crafting Base (Mid)
	SetBorderColor 45 90 160 255 # Crafting Base (Mid)
	PlayAlertSound 4 200 # Mid Value
	MinimapIcon 0 Blue UpsideDownHouse
	PlayEffect Blue"    ;

            if (list20c.Count > 0)
            {
                sb.AppendLine(@"Show  # Enchantments - 20c+ Unique").Append("\tHasEnchantment ").AppendLine(ItemList(list20c)).AppendLine(enchStyleUniq).AppendLine();
                sb.AppendLine(@"Show  # Enchantments - 20c+ Other").Append("\tHasEnchantment ").AppendLine(ItemList(list20c)).AppendLine(enchStyleRare20).AppendLine();
            }
            if (list10c.Count > 0)
            {
                sb.AppendLine(@"Show  # Enchantments - 10c+ Unique").Append("\tHasEnchantment ").AppendLine(ItemList(list10c)).AppendLine(enchStyleUniq).AppendLine();
                sb.AppendLine(@"Show  # Enchantments - 10c+ Other").Append("\tHasEnchantment ").AppendLine(ItemList(list10c)).AppendLine(enchStyle10).AppendLine();
            }
            sb.AppendLine(
                @"Show  # Enchantments - Jewelry
	AnyEnchantment True
	Class Rings Amulets
	Rarity <= Rare
	SetFontSize 40
	SetTextColor 255 255 255 # Crafting Base (Mid)
	SetBackgroundColor 60 60 60 255 # Crafting Base (Mid)
	SetBorderColor 45 90 160 255 # Crafting Base (Mid)
	PlayAlertSound 4 200 # Mid Value
	MinimapIcon 0 Blue UpsideDownHouse
	PlayEffect Blue

Show  # Enchantments - Helmets Boots
	AnyEnchantment True
	Class Helmets Boots
	Rarity <= Rare
	Sockets < 6
	SetFontSize 36
	SetBackgroundColor 50 50 50 230 # Crafting Base (Low)
	SetBorderColor 0 0 0 255 # Crafting Base (Low)"    );
            return(sb.ToString());
        }
Example #3
0
 private void FillFilterEnchantData(LeagueData data, IEnumerable <string> enchantTypes, EnchantmentValue value)
 {
     foreach (string enchType in enchantTypes)
     {
         if (!data.Enchantments.TryGetValue(enchType, out Enchantment ench))
         {
             ench = new Enchantment(enchType);
             data.Enchantments.Add(enchType, ench);
         }
         ench.FilterValue = value;
     }
 }