public static unsafe PmxMaterial ReadData(byte *pData, PmxHeader header, out byte *offset) { offset = pData; ToonType type; var mat = new PmxMaterial(); mat.Name = PmxUtils.ReadString(header.TextEncoding, offset, out offset); mat.UniversalName = PmxUtils.ReadString(header.TextEncoding, offset, out offset); mat.DiffuseColor = *((Vec4 *)PmxUtils.ReadAndIncrement(ref offset, sizeof(Vec4))); mat.SpecularColor = *((Vec3 *)PmxUtils.ReadAndIncrement(ref offset, sizeof(Vec3))); mat.SpecularStrength = *((float *)PmxUtils.ReadAndIncrement(ref offset, sizeof(float))); mat.AmbientColor = *((Vec3 *)PmxUtils.ReadAndIncrement(ref offset, sizeof(Vec3))); mat.DrawingModeFlags = *((DrawingModeFlags *)PmxUtils.ReadAndIncrement(ref offset, sizeof(DrawingModeFlags))); mat.EdgeColor = *((Vec3 *)PmxUtils.ReadAndIncrement(ref offset, sizeof(Vec3))); mat.EdgeSize = *((float *)PmxUtils.ReadAndIncrement(ref offset, sizeof(float))); var garbage = *((float *)PmxUtils.ReadAndIncrement(ref offset, sizeof(float))); mat.TextureIndex = PmxUtils.ReadVarInt(ref offset, header.TextureIndexSize); mat.EnvironmentIndex = PmxUtils.ReadVarInt(ref offset, header.TextureIndexSize); mat.EnvironmentBlendMode = *((EnvironmentBlendMode *)PmxUtils.ReadAndIncrement(ref offset, sizeof(EnvironmentBlendMode))); mat.ToonType = (type = *((ToonType *)PmxUtils.ReadAndIncrement(ref offset, sizeof(ToonType)))); mat.ToonIndex = type == ToonType.Internal ? *PmxUtils.ReadAndIncrement(ref offset, sizeof(byte)) : *((int *)PmxUtils.ReadAndIncrement(ref offset, header.TextureIndexSize)); mat.MetaData = PmxUtils.ReadString(header.TextEncoding, offset, out offset); mat.SurfaceCount = *((int *)PmxUtils.ReadAndIncrement(ref offset, sizeof(int))); return(mat); }
public static unsafe VertexData ReadData(byte *pData, PmxHeader pmxHeader, out byte *offset) { var vertexData = new VertexData(); var vertexCount = *((int *)PmxUtils.ReadAndIncrement(ref pData, sizeof(int))); vertexData.Vertices = new PmxVertex[vertexCount]; for (int i = 0; i < vertexCount; i++) { var vertex = new PmxVertex(); vertex.Position = *((Vec3 *)PmxUtils.ReadAndIncrement(ref pData, sizeof(Vec3))); vertex.Normal = *((Vec3 *)PmxUtils.ReadAndIncrement(ref pData, sizeof(Vec3))); vertex.TextureUV = *((Vec2 *)PmxUtils.ReadAndIncrement(ref pData, sizeof(Vec2))); vertex.AppendixUV = new Vec4[pmxHeader.AppendixUV]; for (int u = 0; u < pmxHeader.AppendixUV; u++) { vertex.AppendixUV[u] = *((Vec4 *)PmxUtils.ReadAndIncrement(ref pData, sizeof(Vec4))); } vertex.WeightType = *((PmxBoneWeightType *)PmxUtils.ReadAndIncrement(ref pData, sizeof(PmxBoneWeightType))); switch (vertex.WeightType) { case PmxBoneWeightType.BDEF1: pData += pmxHeader.BoneIndexSize; break; case PmxBoneWeightType.BDEF2: pData += pmxHeader.BoneIndexSize * 2 + sizeof(float); break; case PmxBoneWeightType.BDEF4: pData += pmxHeader.BoneIndexSize * 4 + sizeof(float) * 4; break; case PmxBoneWeightType.SDEF: pData += pmxHeader.BoneIndexSize * 2 + sizeof(float) + sizeof(Vec3) * 3; break; case PmxBoneWeightType.QDEF: pData += pmxHeader.BoneIndexSize * 4 + sizeof(float) * 4; break; default: throw new ArgumentOutOfRangeException(); } vertex.EdgeScale = *((float *)PmxUtils.ReadAndIncrement(ref pData, sizeof(float))); vertexData.Vertices[i] = vertex; } offset = pData; return(vertexData); }
public static unsafe ModelInfo ReadData(byte *pData, PmxHeader header, out byte *offset) { return(new ModelInfo { CharacterName = PmxUtils.ReadString(header.TextEncoding, pData, out pData), UniversalCharacterName = PmxUtils.ReadString(header.TextEncoding, pData, out pData), Comment = PmxUtils.ReadString(header.TextEncoding, pData, out pData), UniversalComment = PmxUtils.ReadString(header.TextEncoding, pData, out offset) }); }
public static unsafe PmxTextureData ReadData(byte *pData, PmxHeader header, out byte *offset) { var textureData = new PmxTextureData(); var texCount = *((int *)PmxUtils.ReadAndIncrement(ref pData, sizeof(int))); textureData.Textures = new string[texCount]; offset = pData; for (int i = 0; i < texCount; i++) { textureData.Textures[i] = PmxUtils.ReadString(header.TextEncoding, offset, out offset); } return(textureData); }
public static unsafe PmxMaterialData ReadData(byte *pData, PmxHeader header, out byte *offset) { var materialData = new PmxMaterialData(); var count = *((int *)PmxUtils.ReadAndIncrement(ref pData, sizeof(int))); materialData.Materials = new PmxMaterial[count]; offset = pData; for (int i = 0; i < count; i++) { materialData.Materials[i] = PmxMaterial.ReadData(offset, header, out offset); } offset = pData; return(materialData); }
public static unsafe FaceData ReadData(byte *pData, PmxHeader header, out byte *offset) { var indexCount = *((int *)PmxUtils.ReadAndIncrement(ref pData, sizeof(int))); var faceData = new FaceData(); faceData.Indices = new uint[indexCount]; switch (header.VertexIndexSize) { case sizeof(byte): for (int i = 0; i < indexCount; i++) { faceData.Indices[i] = *pData++; } offset = (byte *)pData; break; case sizeof(ushort): var ushortPtr = (ushort *)pData; for (int i = 0; i < indexCount; i++) { faceData.Indices[i] = *ushortPtr++; } offset = (byte *)ushortPtr; break; case sizeof(uint): var uintPtr = (uint *)pData; for (int i = 0; i < indexCount; i++) { faceData.Indices[i] = *uintPtr++; } offset = (byte *)uintPtr; break; default: throw new NotSupportedException($"Unsupported index size of {header.VertexIndexSize}"); } return(faceData); }