Example #1
0
        // BasePlayer.Die()
        public static void PlayerDied(BasePlayer player, HitInfo info)
        {
            if (info == null)
            {
                info = new HitInfo();
                info.damageTypes.Add(player.lastDamage, Single.MaxValue);
                info.Initiator = player as BaseEntity;
            }

            Player victim = Server.GetPlayer(player);

            if (info.Initiator != null)
            {
                PlayerStats statsV = victim.Stats;

                if (info.Initiator is BasePlayer)
                {
                    Server.GetPlayer(info.Initiator as BasePlayer).Stats.AddKill(true, false);
                    victim.Stats.AddDeath(true, false);
                }
                else if (info.Initiator is BaseNPC)
                {
                    victim.Stats.AddDeath(false, true);
                }
            }

            Events.PlayerDeathEvent pde = new Events.PlayerDeathEvent(victim, info);
            OnPlayerDied.OnNext(pde);

            if (!pde.dropLoot)
            {
                player.inventory.Strip();
            }
        }
Example #2
0
        // BasePlayer.Die()
        public static void PlayerDied(BasePlayer player, HitInfo info)
        {
            // works
            if (info == null)
            {
                info            = new HitInfo();
                info.damageType = player.metabolism.lastDamage;
                info.Initiator  = player as BaseEntity;
            }

            Player victim = new Player(player);

            if (info.Initiator != null)
            {
                PlayerStats statsV = new PlayerStats(victim.SteamID);

                if (info.Initiator is BasePlayer)
                {
                    Player      p     = new Player(info.Initiator as BasePlayer);
                    PlayerStats stats = new PlayerStats(p.SteamID);
                    stats.AddKill(true, false);
                    p.Stats = stats;

                    statsV.AddDeath(true, false);
                }
                else if (info.Initiator is BaseAnimal)
                {
                    statsV.AddDeath(false, true);
                }
                victim.Stats = statsV;
            }

            Events.PlayerDeathEvent pde = new Events.PlayerDeathEvent(victim, info);
            OnPlayerDied.OnNext(pde);

            if (!pde.dropLoot)
            {
                player.inventory.Strip();
            }
        }
Example #3
0
        // BasePlayer.Die()
        public static void PlayerDied(BasePlayer player, HitInfo info)
        {
            if (info == null) {
                info = new HitInfo();
                info.damageTypes.Add(player.lastDamage, Single.MaxValue);
                info.Initiator = player as BaseEntity;
            }

            Player victim = Server.GetPlayer(player);

            if (info.Initiator != null) {
                PlayerStats statsV = victim.Stats;

                if (info.Initiator is BasePlayer) {
                    Server.GetPlayer(info.Initiator as BasePlayer).Stats.AddKill(true, false);
                    victim.Stats.AddDeath(true, false);
                } else if (info.Initiator is BaseNPC) {
                    victim.Stats.AddDeath(false, true);
                }
            }

            Events.PlayerDeathEvent pde = new Events.PlayerDeathEvent(victim, info);
            OnPlayerDied.OnNext(pde);

            if (!pde.dropLoot)
                player.inventory.Strip();
        }
Example #4
0
        // BasePlayer.Die()
        public static void On_PlayerDied(BasePlayer player, HitInfo info)
        {
            using (TimeWarning.New("Player.Die", 0.1f))
            {
                if (!player.IsDead())
                {
                    if (info == null)
                    {
                        info = new HitInfo();
                        info.damageTypes.Add(player.lastDamage, Single.MaxValue);
                        info.Initiator = player as BaseEntity;
                    }

                    Player victim = Server.GetPlayer(player);
                    if (!((bool)player.CallMethod("WoundInsteadOfDying", info)))
                    {

                        var pde = new PlayerDeathEvent(victim, info);
                        OnNext("On_PlayerDied", pde);

                        if (pde.Die)
                        {
                            if (info.Initiator != null)
                            {
                                PlayerStats statsV = victim.Stats;

                                if (info.Initiator is BasePlayer)
                                {
                                    Server.GetPlayer(info.Initiator as BasePlayer).Stats.AddKill(true, false);
                                    victim.Stats.AddDeath(true, false);
                                }
                                else if (info.Initiator is BaseNPC)
                                {
                                    victim.Stats.AddDeath(false, true);
                                }
                            }

                            if (!pde.dropLoot)
                            {
                                if (player.belt != null)
                                {
                                    var vector = new Vector3(UnityEngine.Random.Range(-2f, 2f), 0.2f, UnityEngine.Random.Range(-2f, 2f));
                                    player.belt.DropActive(vector.normalized * 3f);
                                }
                                player.inventory.Strip();
                            }

                            player.CallMethodOnBase(typeof(BaseCombatEntity), "Die", info);
                        }
                    }
                }
            }
        }
Example #5
0
        // BasePlayer.Die()
        public static bool On_PlayerDied(BasePlayer player, HitInfo info)
        {
            if (info == null) {
                info = new HitInfo();
                info.damageTypes.Add(player.lastDamage, Single.MaxValue);
                info.Initiator = player as BaseEntity;
            }

            Player victim = Server.GetPlayer(player);
            if (!((bool)player.CallMethod("WoundInsteadOfDying", info))) {
                if (info.Initiator != null) {
                    PlayerStats statsV = victim.Stats;

                    if (info.Initiator is BasePlayer) {
                        Server.GetPlayer(info.Initiator as BasePlayer).Stats.AddKill(true, false);
                        victim.Stats.AddDeath(true, false);
                    } else if (info.Initiator is BaseNPC) {
                        victim.Stats.AddDeath(false, true);
                    }
                }

                Events.PlayerDeathEvent pde = new Events.PlayerDeathEvent(victim, info);
                OnNext("On_PlayerDied", pde);

                if (!pde.dropLoot)
                    player.inventory.Strip();
                return false;
            }
            return true;
        }