Example #1
0
 internal override void KeyDown(VirtualKeys key)
 {
     if (key == VirtualKeys.C1) //Mode Up
     {
         if ((int)train.trainModeSelected < train.trainModeCount - 1)
         {
             trainModeNew = train.trainModeSelected + 1;
             train.PlaySound(24, 1, 1, false);
         }
     }
     else if (key == VirtualKeys.C2) //Mode Down
     {
         if ((int)train.trainModeSelected > 0)
         {
             trainModeNew = train.trainModeSelected - 1;
             train.PlaySound(24, 1, 1, false);
         }
     }
 }
Example #2
0
        internal override int?Elapse(ElapseData data)
        {
            currentLocation = data.Vehicle.Location;

            //Calculate signalling status
            //Distance to next train
            UpdateAtpSpeeds(data, data.PrecedingVehicle);

            //Naive overspeed prevention that applies FSB
            if (train.trainModeActual == Train.TrainModes.CodedManual)
            {
                if (data.Vehicle.Speed.KilometersPerHour > train.atpSafetySpeed)
                {
                    return(-train.specs.BrakeNotches);
                }
                else if (data.Vehicle.Speed.KilometersPerHour > train.atpSafetySpeed - ATP_OVERSPEED_COAST_THRESHOLD)
                {
                    return(0);
                }

                if (data.Vehicle.Speed.KilometersPerHour > train.atpSafetySpeed - ATP_OVERSPEED_ALERT_THRESHOLD)
                {
                    //play sound
                    if (atpOverspeedSoundHandle == null)
                    {
                        atpOverspeedSoundHandle = train.PlaySound(0, 1, 1, true);
                    }
                }
                else
                {
                    if (atpOverspeedSoundHandle != null)
                    {
                        atpOverspeedSoundHandle.Stop();
                        atpOverspeedSoundHandle = null;
                    }
                }
            }

            return(null);
            //Check trip count
            //Check for speed limits
            //ElapseTripTimer(data);

            //Is train in RM?

            /*if (train.trainModeActual == Train.TrainModes.RestrictedManualForward ||
             *  train.trainModeActual == Train.TrainModes.RestrictedManualReverse ||
             *  train.trainModeActual == Train.TrainModes.Off)
             * {
             *  atpState = AtpStates.Off;
             * }
             * else
             * {
             *  switch (atpState)
             *  {
             *      case AtpStates.Active:
             *          if (atpTripTimer <= 0.0)
             *          {
             *              atpState = AtpStates.Tripped;
             *          }
             *          return null;
             *      case AtpStates.Tripped:
             *
             *          return -train.specs.BrakeNotches - 1;
             *      default:
             *          return null;
             *  }
             * }*/
        }