public void InitializedWithDefaultConstructorSutHasCorrectContents()
 {
     // Fixture setup
     var expectedBuilders = new DefaultPrimitiveBuilders()
         .Concat(new DefaultRelays())
         .Select(b => b.GetType());
     // Exercise system
     var sut = new DefaultEngineParts();
     // Verify outcome
     Assert.True(expectedBuilders.SequenceEqual(sut.Select(b => b.GetType())));
     // Teardown
 }
 public void InitializedWithBuildersArraySutHasCorrectContents()
 {
     // Fixture setup
     var primitiveBuilders = Enumerable.Range(1, 3).Select(i => new DelegatingSpecimenBuilder()).ToArray();
     var expectedBuilders = primitiveBuilders
         .Concat(new DefaultRelays())
         .Select(b => b.GetType());
     // Exercise system
     var sut = new DefaultEngineParts(primitiveBuilders);
     // Verify outcome
     Assert.True(expectedBuilders.SequenceEqual(sut.Select(b => b.GetType())));
     // Teardown
 }