public bool PaintTexture2D(StrokeVector stroke, float brushAlpha, ImageData image, BrushConfig bc, PlaytimePainter pntr)
        {
            if (pntr.IsAtlased())
            {
                Vector2 uvCoords = stroke.uvFrom;

                Vector2 AtlasedSection = GetAtlasedSection();

                sectorSize = image.width / atlasRows;
                atlasSector.From(AtlasedSection * sectorSize);

                Blit_Functions.brAlpha = brushAlpha;

                Blit_Functions.half = (bc.Size(false)) / 2;
                int ihalf = Mathf.FloorToInt(Blit_Functions.half - 0.5f);

                bool smooth = bc.Type(true) != BrushTypePixel.Inst;

                if (smooth)
                {
                    Blit_Functions._alphaMode = Blit_Functions.circleAlpha;
                }
                else
                {
                    Blit_Functions._alphaMode = Blit_Functions.noAlpha;
                }

                Blit_Functions._blitMode = bc.BlitMode.BlitFunctionTex2D;

                if (smooth)
                {
                    ihalf += 1;
                }

                Blit_Functions.alpha = 1;

                Blit_Functions.r = bc.mask.GetFlag(BrushMask.R);
                Blit_Functions.g = bc.mask.GetFlag(BrushMask.G);
                Blit_Functions.b = bc.mask.GetFlag(BrushMask.B);
                Blit_Functions.a = bc.mask.GetFlag(BrushMask.A);

                Blit_Functions.csrc = bc.colorLinear.ToGamma();

                MyIntVec2 tmp = image.UvToPixelNumber(uvCoords);//new myIntVec2 (pixIndex);

                int fromx = tmp.x - ihalf;

                tmp.y -= ihalf;


                var pixels = image.Pixels;

                for (Blit_Functions.y = -ihalf; Blit_Functions.y < ihalf + 1; Blit_Functions.y++)
                {
                    tmp.x = fromx;

                    for (Blit_Functions.x = -ihalf; Blit_Functions.x < ihalf + 1; Blit_Functions.x++)
                    {
                        if (Blit_Functions._alphaMode())
                        {
                            int sx = tmp.x - atlasSector.x;
                            int sy = tmp.y - atlasSector.y;

                            sx %= sectorSize;
                            if (sx < 0)
                            {
                                sx += sectorSize;
                            }
                            sy %= sectorSize;
                            if (sy < 0)
                            {
                                sy += sectorSize;
                            }

                            Blit_Functions._blitMode(ref pixels[((atlasSector.y + sy)) * image.width + (atlasSector.x + sx)]);
                        }

                        tmp.x += 1;
                    }

                    tmp.y += 1;
                }
                return(true);
            }

            return(false);
        }
        public bool PaintTexture2D(StrokeVector stroke, float brushAlpha, ImageData image, BrushConfig bc, PlaytimePainter pntr)
        {
            var volume = image.texture2D.GetVolumeTextureData();

            if (volume != null)
            {
                if (volume.VolumeJobIsRunning)
                {
                    return(false);
                }

                float volumeScale = volume.size;

                Vector3 pos = (stroke.posFrom - volume.transform.position) / volumeScale + 0.5f * Vector3.one;

                int height   = volume.Height;
                int texWidth = image.width;

                Blit_Functions.brAlpha = brushAlpha;
                bc.PrepareCPUBlit();
                Blit_Functions.half = bc.Size(true) / volumeScale;

                var pixels = image.Pixels;

                int  ihalf  = (int)(Blit_Functions.half - 0.5f);
                bool smooth = bc.Type(true) != BrushTypePixel.Inst;
                if (smooth)
                {
                    ihalf += 1;
                }

                Blit_Functions._alphaMode = Blit_Functions.SphereAlpha;

                int sliceWidth = texWidth / volume.h_slices;

                int hw = sliceWidth / 2;

                int y = (int)pos.y;
                int z = (int)(pos.z + hw);
                int x = (int)(pos.x + hw);

                for (Blit_Functions.y = -ihalf; Blit_Functions.y < ihalf + 1; Blit_Functions.y++)
                {
                    int h = y + Blit_Functions.y;

                    if (h >= height)
                    {
                        return(true);
                    }

                    if (h >= 0)
                    {
                        int hy         = h / volume.h_slices;
                        int hx         = h % volume.h_slices;
                        int hTex_index = (hy * texWidth + hx) * sliceWidth;

                        for (Blit_Functions.z = -ihalf; Blit_Functions.z < ihalf + 1; Blit_Functions.z++)
                        {
                            int trueZ = z + Blit_Functions.z;

                            if (trueZ >= 0 && trueZ < sliceWidth)
                            {
                                int yTex_index = hTex_index + trueZ * texWidth;

                                for (Blit_Functions.x = -ihalf; Blit_Functions.x < ihalf + 1; Blit_Functions.x++)
                                {
                                    if (Blit_Functions._alphaMode())
                                    {
                                        int trueX = x + Blit_Functions.x;

                                        if (trueX >= 0 && trueX < sliceWidth)
                                        {
                                            int texIndex = yTex_index + trueX;
                                            Blit_Functions._blitMode(ref pixels[texIndex]);
                                        }
                                    }
                                }
                            }
                        }
                    }
                }

                return(true);
            }
            return(false);
        }