//////////////// public override void OnInitializeMe() { this.InitializeHeader(); //// var modListPanel = new UIPanel(); modListPanel.Top.Set(24f, 0f); modListPanel.Width.Set(0f, 1f); modListPanel.Height.Set(480f, 0f); modListPanel.HAlign = 0f; modListPanel.SetPadding(4f); //modListPanel.PaddingTop = 0.0f; modListPanel.BackgroundColor = this.Theme.ListBgColor; modListPanel.BorderColor = this.Theme.ListEdgeColor; this.Append((UIElement)modListPanel); this.PlayerStatList = new UIList(); this.PlayerStatList.Width.Set(-25f, 1f); this.PlayerStatList.Height.Set(0f, 1f); this.PlayerStatList.HAlign = 0f; this.PlayerStatList.ListPadding = 4f; this.PlayerStatList.SetPadding(0f); modListPanel.Append((UIElement)this.PlayerStatList); this.Scrollbar = new UIHideableScrollbar(this.PlayerStatList, true); this.Scrollbar.Top.Set(8f, 0f); this.Scrollbar.Height.Set(-16f, 1f); this.Scrollbar.SetView(100f, 1000f); this.Scrollbar.HAlign = 1f; modListPanel.Append((UIElement)this.Scrollbar); this.PlayerStatList.SetScrollbar(this.Scrollbar); }
//////////////// public override void Draw(SpriteBatch spriteBatch) { bool listChanged; try { this.Scrollbar.IsHidden = UIHideableScrollbar.IsScrollbarHidden(this.PlayerCount, this.PlayerStatList.Parent); if (this.Scrollbar.IsHidden) { listChanged = this.PlayerStatList.Width.Pixels != 0; this.PlayerStatList.Width.Pixels = 0; } else { listChanged = this.PlayerStatList.Width.Pixels != -25; this.PlayerStatList.Width.Pixels = -25; } if (listChanged) { this.Recalculate(); this.PlayerStatList.Recalculate(); } } catch { } base.Draw(spriteBatch); }