protected GameInitializationTransition(GameInitializationInfo gameInitializationInfo)
 {
     GameInitializationInfo = gameInitializationInfo;
 }
 protected GameInitializationState(StateTransitionType transitionType,
                                   GameInitializationInfo gameInitializationInfo) : base(transitionType, gameInitializationInfo)
 {
     _gameInitializationInfo = gameInitializationInfo;
 }