void SongPlayed(Player.Song song) { MessageController.SetLookTarget(transform); if (song == Player.Song.HappyJig) { MessageController.AddMessage("Ahhhhhh...."); MessageController.AddMessage("That tune...."); MessageController.AddMessage("YEAAHHHHHH BOIIIIIII!"); MessageController.AddMessage("That'll be stuck in my head until the festival! I love it!"); MessageController.AddMessage("Let me tell you a story. I'm in such a good mood!"); MessageController.AddMessage("The world is going to end!"); MessageController.AddMessage(":D"); MessageController.AddMessage("They say there's a creature that can help us, though."); MessageController.AddMessage("Or maybe it's a being. Or an entity."); MessageController.AddMessage("Or maybe, nothing at all."); MessageController.AddMessage("Anyway, there's a relic in the north, and a relic in the south."); MessageController.AddMessage("They say if someone finds them, they'll learn how to summon her."); GameOrchestrator.Instance.BoredGuyHealed = true; } else if (song == Player.Song.SadShanty) { MessageController.AddMessage("Ah...."); MessageController.AddMessage("That tune...."); MessageController.AddMessage("It's so sad. Beautiful, but depressing!"); } }
void SongPlayed(Player.Song song) { MessageController.SetLookTarget(transform); if (song == Player.Song.SadShanty) { MessageController.AddMessage("Ahhhhhh...."); MessageController.AddMessage("That tune...."); MessageController.AddMessage("..."); MessageController.AddMessage("It's so sad, but the singer sails on..."); MessageController.AddMessage("Just like I must..."); MessageController.AddMessage("Thank ye, friend. My crew may be gone, but I must go on."); MessageController.AddMessage("Let me tell ye about the legend of this land and sea..."); MessageController.AddMessage("Year by year, we worship the fire mountain."); MessageController.AddMessage("Praying she not end us all."); MessageController.AddMessage("She acts up, but always calms down."); MessageController.AddMessage("This year though..."); MessageController.AddMessage("She be looking redder than usual."); MessageController.AddMessage("And legend has it, every 1000 years..."); MessageController.AddMessage("Well, the horror is..."); MessageController.AddMessage("..."); MessageController.AddMessage("... hopefully not this year."); GameOrchestrator.Instance.SadGuyHealed = true; } else if (song == Player.Song.HappyJig) { MessageController.AddMessage("Ahhhhhh...."); MessageController.AddMessage("That tune...."); MessageController.AddMessage("Reminds me of the good times with me old crew..."); } }
public void Remove(Song song) { songs.Remove(song); }
public void Add(Song song) { songs.Add(song); }