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C# (CSharp) Player Player.StayOnWindow Examples
Programming Language:
C# (CSharp)
Namespace/Package Name:
Player
Class/Type:
Player
Method/Function:
StayOnWindow
Examples at hotexamples.com:
1
C# (CSharp) Player Player.StayOnWindow - 1 examples found
. These are the top rated real world C# (CSharp) examples of
Player.Player.StayOnWindow
extracted from open source projects. You can rate examples to help us improve the quality of examples.
Frequently Used Methods
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GetComponent(11)
Play(7)
Stop(5)
Record(5)
Pause(4)
ChangeResource(4)
AddObserver(3)
GetPlayerSprite(2)
SetAlive(2)
GetSongs(2)
drink(2)
AddItem(2)
PrintItems(2)
AddFarmer(2)
SaveAsPlaylist(1)
SetBoard(1)
SetEventList(1)
SetHP(1)
SetLocation(1)
SetSaveData(1)
SetSource(1)
SetUnits(1)
PlaySequential(1)
Start(1)
StayOnWindow(1)
AddBullets(1)
StopRec(1)
VolumeUp(1)
getPlayerName(1)
getLikability(1)
getLife(1)
getHomeBase(1)
getClassId(1)
getCharName(1)
VolumeChange(1)
SubtractFarmer(1)
UpdateStats(1)
TryBeginInteract(1)
TooFarFromInteractable(1)
Think(1)
TargetRange(1)
TakeDamage(1)
PlayRandom(1)
OnLastFrameOfJump(1)
PlayGuitar(1)
DoDamage(1)
GetHealth(1)
GetHP(1)
GetCurrentHealth(1)
GetBackStory(1)
Frequently Used Methods
GetComponent (11)
Play (7)
Stop (5)
Record (5)
Pause (4)
ChangeResource (4)
AddObserver (3)
GetPlayerSprite (2)
SetAlive (2)
GetSongs (2)
Frequently Used Methods
drink (2)
AddItem (2)
PrintItems (2)
AddFarmer (2)
SaveAsPlaylist (1)
SetBoard (1)
SetEventList (1)
SetHP (1)
SetLocation (1)
SetSaveData (1)
SetSource (1)
SetUnits (1)
PlaySequential (1)
Start (1)
StayOnWindow (1)
AddBullets (1)
StopRec (1)
VolumeUp (1)
getPlayerName (1)
getLikability (1)
Frequently Used Methods
SetSource (1)
SetUnits (1)
PlaySequential (1)
Start (1)
StayOnWindow (1)
AddBullets (1)
StopRec (1)
VolumeUp (1)
getPlayerName (1)
getLikability (1)
getLife (1)
getHomeBase (1)
getClassId (1)
getCharName (1)
VolumeChange (1)
SubtractFarmer (1)
UpdateStats (1)
TryBeginInteract (1)
TooFarFromInteractable (1)
Think (1)
TargetRange (1)
TakeDamage (1)
PlayRandom (1)
OnLastFrameOfJump (1)
PlayGuitar (1)
DoDamage (1)
GetHealth (1)
GetHP (1)
GetCurrentHealth (1)
GetBackStory (1)
Frequently Used Methods
getLife (1)
getHomeBase (1)
getClassId (1)
getCharName (1)
VolumeChange (1)
SubtractFarmer (1)
UpdateStats (1)
TryBeginInteract (1)
TooFarFromInteractable (1)
Think (1)
TargetRange (1)
TakeDamage (1)
PlayRandom (1)
OnLastFrameOfJump (1)
PlayGuitar (1)
DoDamage (1)
GetHealth (1)
GetHP (1)
GetCurrentHealth (1)
GetBackStory (1)
EndInteract (1)
DoStrategy (1)
CountUnits (1)
HandleInput (1)
CollideWith (1)
ClientConnected (1)
Channel (1)
AddKey (1)
AddHealth (1)
AddEnergy (1)
GotoTime (1)
HealthUp (1)
PickBall (1)
LoadPlaylist (1)
ParseFromCsv (1)
AddDime (1)
OnFirstFrameOfJump (1)
NewScreen (1)
MakeMusic (1)
MakeMove (1)
Example #1
0
Show file
File:
RobotDodge.cs
Project:
marlonbrando6646/Robot-Dodge-Game
public void HandleInput() { _Player.HandleInput(); _Player.StayOnWindow(_GameWindow); }