// The weapon was aimed by the player private void ReceivedWeaponAimed(Weapon w) { Debug.Log("ReceivedWeaponAimed"); Look.OnWeaponAimed(this, w); HUDRelay.OnWeaponAimed(w); }
// The weapon was fired by the player private void ReceiveWeaponFired(Weapon w) { Debug.Log("ReceiveWeaponFired"); HUDRelay.OnWeaponFired(w); }
// The player took damage private void ReceivedDamageTaken() { HUDRelay.OnShieldChanged(DamageController.TestHealth); }
private void ReceivedHealthRegenerated() { HUDRelay.OnShieldChanged(DamageController.TestHealth); }
// The player equipped a new weapon private void ReceivedWeaponEquipped() { Debug.Log("ReceivedWeaponEquipped"); HUDRelay.OnWeaponChanged(Inventory); }