Example #1
0
 public Sprite GetImage(Player.Death val)
 {
     if (dico.ContainsKey(val))
     {
         return(dico[val]);
     }
     else
     {
         return(none);
     }
 }
Example #2
0
 public void StartDialogue(string key, DialogueType dialogueType, Player.Death deathType = Player.Death.barbecue)
 {
     player.isTalking = true;
     textList         = TextesDictionary.GetTexte(key);
     if (textList.Count == 0)
     {
         Debug.Log("Le dialogue n'a pas de composants");
     }
     things.SetActive(true);
     StartCoroutine(PrintText(dialogueType, deathType));
 }
Example #3
0
    IEnumerator PrintText(DialogueType dialogueType, Player.Death deathType)
    {
        for (int i = 0; i < textList.Count; i++)
        {
            actualText   = textList[i].text;
            image.sprite = dialogueImages.GetImage(textList[i].image);
            skip         = false;
            text.text    = "";
            yield return(new WaitForSeconds(WAIT_AT_START));

            foreach (char c in actualText)
            {
                text.text += c;
                if (!skip)
                {
                    yield return(new WaitForSeconds(SHORT_DELTA_TIME));

                    if (c == '.' || c == '!' || c == '?' || c == ';' || c == '\n')
                    {
                        yield return(new WaitForSeconds(LONG_DELTA_TIME));
                    }
                    else if (c == ',')
                    {
                        yield return(new WaitForSeconds(DELTA_TIME));
                    }
                }
            }
            skip = true;
            next = false;
            while (!next)
            {
                yield return(new WaitForSeconds(SHORT_DELTA_TIME));
            }
        }
        things.SetActive(false);

        switch (dialogueType)
        {
        case DialogueType.DIE:
            death.StartDeath(deathType);
            break;

        case DialogueType.BOSS:
            end.GameOver();
            break;

        case DialogueType.NOTHING:
        default:
            player.isTalking = false;
            break;
        }
    }
Example #4
0
    public void StartDeath(Player.Death deathType)
    {
        if (!deathNote.ContainsKey(deathType))
        {
            Debug.LogError("Type de mort inconnue");
            return;
        }

        deathExplanation.text      = "";
        deathPowerExplanation.text = "";
        deathPowerTitle.SetActive(false);
        image.gameObject.SetActive(false);
        nextText.SetActive(false);

        things.SetActive(true);
        StartCoroutine(PrintText(deathType));
    }
Example #5
0
    IEnumerator PrintText(Player.Death deathType)
    {
        DeathPatern actualPatern = deathNote[deathType];

        player.ResetPosition();
        yield return(new WaitForSeconds(WAIT_AT_START));

        foreach (char c in actualPatern.deathDescription)
        {
            deathExplanation.text += c;
            yield return(new WaitForSeconds(SHORT_DELTA_TIME));

            if (c == '.' || c == '!' || c == '?' || c == ';' || c == '\n')
            {
                yield return(new WaitForSeconds(LONG_DELTA_TIME));
            }
            else if (c == ',')
            {
                yield return(new WaitForSeconds(DELTA_TIME));
            }
        }
        deathPowerTitle.SetActive(true);
        image.sprite = powerIcone.GetImage(deathType);
        image.gameObject.SetActive(true);
        deathPowerExplanation.text = actualPatern.deathPowerDescription;
        nextText.SetActive(true);


        next = false;
        while (!next)
        {
            yield return(new WaitForSeconds(SHORT_DELTA_TIME));
        }
        things.SetActive(false);
        player.isTalking = false;
    }
Example #6
0
 private void Awake() =>
 _death = GetComponent <Logic.Death>();
 public DeathScreenPatern()
 {
     deathType        = Player.Death.barbecue;
     deathDescription = new DeathPatern();
 }
 public DeathScreenPatern(Player.Death deathTypeIn, DeathPatern deathDescriptionIn)
 {
     deathType        = deathTypeIn;
     deathDescription = deathDescriptionIn;
 }