// LifeCycle Methods void Start() { status = StatusMap.playing; score = new GameSystem.Score(new GameSystem.Points.Distance(new Vector3(0, 0, 0), playerObject.transform)); player = new Player.Base(playerObject.transform, playerObject.GetComponent <Rigidbody>()); failController = new Failing.Controller(player, -100f); GameSystem.Score.GetHighest5(); }
void Retry() { Destroy(gameOverCanvas.obj); GameSystem.Scene.BuildWithLoadScene(GameSystem.Scene.ScenesMap.Main); player = new Player.Base(playerObject.transform, playerObject.GetComponent <Rigidbody>()); score = new GameSystem.Score(new GameSystem.Points.Distance(new Vector3(0, 0, 0), playerObject.transform)); failController = new Failing.Controller(player, -100f); status = StatusMap.playing; }