public TestBlock(String platformName, Vector2 iniPos, ScaryImage scaryImg, World gWorld) { this.gameWorld = gWorld; scaryImage = scaryImg; currentPosition = iniPos; this.platformName = platformName; this.blockPosition = iniPos; this.blockTextureOrigin = Vector2.Zero; this.blockVelocity = Vector2.Zero; this.blockRotation = 0; this.blockColor = Color.White; this.physics = false; this.blockDirection = Vector2.Zero; this.blockSpeed = Vector2.Zero; rigidness = true; aliveness = true; collidable = true; frame = 0; frameWidth = 0; animCenter = Vector2.Zero; scale = 0; }
public void init_everything() { endScene = false; objectsToAdd = new List <I_WorldObject>(); scareImg = new ScaryImage(); nunCount = new TextBox(new Vector2(20, 0), "nuns impaled: 0", "HUDfont", Color.Yellow); scoreDisplay = new TextBox(new Vector2(20, 50), "coins: 0", "HUDfont", Color.Yellow); game = containingGame; WorldWidth = w; WorldHeight = h; int worldX = 0; int worldY = 0; toDelete = new List <I_WorldObject>(); worldObjects = new List <I_WorldObject>(); intersectingObjects = new List <I_WorldObject>(); p = new Player("Jordan", WorldData.GetInstance().playerInitialPosition, worldObjects); fl = new FlameThrower(this); camera = new Camera(containingGame.spriteBatch, p); foreach (Vector2 spikePos in WorldData.GetInstance().spikePositions) { if (spikePos.X > worldX) { worldX = (int)spikePos.X; } if (spikePos.Y > worldY) { worldY = (int)spikePos.Y; } TestBlock s = new TestBlock("Spikes", spikePos + new Vector2(0, 2), scareImg, this); s.setDirection(new Vector2(0, -1)); s.setRigid(false); worldObjects.Add(s); } foreach (Vector2 enemPos in WorldData.GetInstance().enemyPositions) { if (enemPos.X > worldX) { worldX = (int)enemPos.X; } if (enemPos.Y > worldY) { worldY = (int)enemPos.Y; } Enemy e = new Enemy("nun", enemPos, this); e.setRigid(false); worldObjects.Add(e); } foreach (Vector2 platPos in WorldData.GetInstance().platformPositions) { if (platPos.X > worldX) { worldX = (int)platPos.X; } if (platPos.Y > worldY) { worldY = (int)platPos.Y; } TestBlock b = new TestBlock("usf", platPos, scareImg, this); worldObjects.Add(b); } foreach (Vector2 movingPlatPos in WorldData.GetInstance().movingPlatformPositions) { if (movingPlatPos.X > worldX) { worldX = (int)movingPlatPos.X; } if (movingPlatPos.Y > worldY) { worldY = (int)movingPlatPos.Y; } TestBlock mp = new TestBlock("movingPlatform", movingPlatPos, scareImg, this); worldObjects.Add(mp); } foreach (Vector2 coinPos in WorldData.GetInstance().coinPositions) { if (coinPos.X > worldX) { worldX = (int)coinPos.X; } if (coinPos.Y > worldY) { worldY = (int)coinPos.Y; } Coin c = new Coin("coin", 20, new Vector2(0, 0), true, 0.08f, coinPos, scoreDisplay); c.setRigid(false); worldObjects.Add(c); } foreach (Vector2 scrollPos in WorldData.GetInstance().scrollPositions) { if (scrollPos.X > worldX) { worldX = (int)scrollPos.X; } if (scrollPos.Y > worldY) { worldY = (int)scrollPos.Y; } TestBlock s = new TestBlock("scroll", scrollPos, scareImg, this); s.setRigid(false); worldObjects.Add(s); } TestBlock scareBLock = new TestBlock("ScareBlock", WorldData.GetInstance().playerInitialPosition + new Vector2(800, 300), scareImg, this); worldObjects.Add(scareBLock); worldObjects.Add(p); worldObjects.Add(fl); qt = new QuadTree(new Rectangle(0, 0, worldX, worldY)); }