/// <summary> /// Draw the inspector GUI. /// </summary> public override void OnInspectorGUI() { myTarget = (StandardInput)target; // Arguments to load string newDataToLoad = EditorGUILayout.TextField(new GUIContent("Data To Load", "Data identifier for the inputs, should match the identifier in the configurable controls UI."), myTarget.dataToLoad); if (myTarget.dataToLoad != newDataToLoad) { myTarget.dataToLoad = newDataToLoad; EditorUtility.SetDirty(target); } GUILayout.BeginHorizontal(); if (GUILayout.Button("Load from File")) { string path = EditorUtility.OpenFilePanel("Load Input Settings", "", "xml"); if (path.Length > 0) { StandardInputData data = StandardInputData.LoadFromFile(path); if (data != null) { myTarget.LoadInputData(data); EditorUtility.SetDirty(target); } } } if (GUILayout.Button("Save to File")) { string path = EditorUtility.SaveFilePanel("Save Input Settings", "", "CustomInput", "xml"); if (path.Length > 0) { StandardInputData data = myTarget.GetInputData(); StandardInputData.SaveToFile(path, data); } } GUILayout.EndHorizontal(); GUILayout.BeginHorizontal(); if (GUILayout.Button("Load from Preferencess")) { UIInputOverlay overlay = (UIInputOverlay)FindObjectOfType(typeof(UIInputOverlay)); if (overlay != null) { overlay.Show((Input)target); } myTarget.LoadInputData(myTarget.dataToLoad); } if (GUILayout.Button("Clear Preferencess")) { string prefsName = StandardInput.SavedPreferencePrefix + myTarget.dataToLoad; PlayerPrefs.DeleteKey(prefsName); } GUILayout.EndHorizontal(); EditorGUILayout.HelpBox("Note that the defaults below are only applied if no PlayerPreference data has been set.", MessageType.Info); // Defaults showDefaults = EditorGUILayout.Foldout(showDefaults, "Default Controls"); if (showDefaults) { // GUILayout.Label("Controls", EditorStyles.boldLabel); DrawDefaultInspector(); } }
/// <summary> /// Draw the inspector GUI. /// </summary> public override void OnInspectorGUI() { myTarget = (StandardInput) target; // Arguments to load string newDataToLoad = EditorGUILayout.TextField (new GUIContent ("Data To Load", "Data identifier for the inputs, should match the identifier in the configurable controls UI."), myTarget.dataToLoad); if (myTarget.dataToLoad != newDataToLoad) { myTarget.dataToLoad = newDataToLoad; EditorUtility.SetDirty(target); } GUILayout.BeginHorizontal(); if (GUILayout.Button("Load from File")) { string path = EditorUtility.OpenFilePanel("Load Input Settings", "", "xml"); if (path.Length > 0) { StandardInputData data = StandardInputData.LoadFromFile (path); if (data != null) { myTarget.LoadInputData(data); EditorUtility.SetDirty(target); } } } if (GUILayout.Button("Save to File")) { string path = EditorUtility.SaveFilePanel("Save Input Settings", "", "CustomInput", "xml"); if (path.Length > 0) { StandardInputData data = myTarget.GetInputData(); StandardInputData.SaveToFile(path, data); } } GUILayout.EndHorizontal(); GUILayout.BeginHorizontal(); if (GUILayout.Button("Load from Preferencess")) { myTarget.LoadInputData(myTarget.dataToLoad); } if (GUILayout.Button("Clear Preferencess")) { string prefsName = StandardInput.SavedPreferencePrefix + myTarget.dataToLoad; PlayerPrefs.DeleteKey (prefsName); } GUILayout.EndHorizontal(); EditorGUILayout.HelpBox("Note that the defaults below are only applied if no PlayerPreference data has been set.", MessageType.Info); // Defaults showDefaults = EditorGUILayout.Foldout(showDefaults, "Default Controls"); if(showDefaults) { // GUILayout.Label("Controls", EditorStyles.boldLabel); DrawDefaultInspector (); } }