Example #1
0
        /// <summary>
        /// LoadContent will be called once per game and is the place to load
        /// all of your content.
        /// </summary>
        protected override void LoadContent()
        {
            // Create a new SpriteBatch, which can be used to draw textures.
            spriteBatch = new SpriteBatch(GraphicsDevice);

            // Load fonts
            hudFont = Content.Load <SpriteFont>("Fonts/Hud");

            // Load overlay textures
            winOverlay  = Content.Load <Texture2D>("Overlays/you_win");
            loseOverlay = Content.Load <Texture2D>("Overlays/you_lose");
            diedOverlay = Content.Load <Texture2D>("Overlays/you_died");

            //Work out how much we need to scale our graphics to fill the screen
            float   horScaling          = GraphicsDevice.PresentationParameters.BackBufferWidth / baseScreenSize.X;
            float   verScaling          = GraphicsDevice.PresentationParameters.BackBufferHeight / baseScreenSize.Y;
            Vector3 screenScalingFactor = new Vector3(horScaling, verScaling, 1);

            globalTransformation = Matrix.CreateScale(screenScalingFactor);

            virtualGamePad = new VirtualGamePad(baseScreenSize, globalTransformation, Content.Load <Texture2D>("Sprites/VirtualControlArrow"));

            //Known issue that you get exceptions if you use Media PLayer while connected to your PC
            //See http://social.msdn.microsoft.com/Forums/en/windowsphone7series/thread/c8a243d2-d360-46b1-96bd-62b1ef268c66
            //Which means its impossible to test this from VS.
            //So we have to catch the exception and throw it away
            try
            {
                MediaPlayer.IsRepeating = true;
                MediaPlayer.Play(Content.Load <Song>("Sounds/Music"));
            }
            catch { }

            LoadNextLevel();
        }
Example #2
0
        /// <summary>
        /// LoadContent will be called once per game and is the place to load
        /// all of your content.
        /// </summary>
        protected override void LoadContent()
        {
            // Create a new SpriteBatch, which can be used to draw textures.
            spriteBatch = new SpriteBatch(GraphicsDevice);

            // Load fonts
            hudFont = Content.Load <SpriteFont>("Fonts/Hud");

            // Load overlay textures
            winOverlay  = Content.Load <Texture2D>("Overlays/you_win");
            loseOverlay = Content.Load <Texture2D>("Overlays/you_lose");
            diedOverlay = Content.Load <Texture2D>("Overlays/you_died");

            ScalePresentationArea();

            virtualGamePad = new VirtualGamePad(baseScreenSize, globalTransformation, Content.Load <Texture2D>("Sprites/VirtualControlArrow"));

            //Known issue that you get exceptions if you use Media PLayer while connected to your PC
            //See http://social.msdn.microsoft.com/Forums/en/windowsphone7series/thread/c8a243d2-d360-46b1-96bd-62b1ef268c66
            //Which means its impossible to test this from VS.
            //So we have to catch the exception and throw it away
            try
            {
                MediaPlayer.IsRepeating = true;
                MediaPlayer.Play(Content.Load <Song>("Sounds/Music"));
            }
            catch { }

            LoadNextLevel();
        }
Example #3
0
        private async void LoadStuff()
        {
            await GameContent.Init(Content, GraphicsDevice);

            //Work out how much we need to scale our graphics to fill the screen
            float   horScaling          = GraphicsDevice.PresentationParameters.BackBufferWidth / baseScreenSize.X;
            float   verScaling          = GraphicsDevice.PresentationParameters.BackBufferHeight / baseScreenSize.Y;
            Vector3 screenScalingFactor = new Vector3(horScaling, verScaling, 1);

            globalTransformation = Matrix.CreateScale(screenScalingFactor);

            virtualGamePad = new VirtualGamePad(baseScreenSize, globalTransformation, GameContent.Texture.VirtualControlArrow);

            MediaPlayer.IsRepeating = true;

            LoadNextLevel();
        }
Example #4
0
        /// <summary>
        /// LoadContent will be called once per game and is the place to load
        /// all of your content.
        /// </summary>
        protected override void LoadContent()
        {
            // Create a new SpriteBatch, which can be used to draw textures.
            spriteBatch = new SpriteBatch(GraphicsDevice);

            // Load fonts
            hudFont = Content.Load<SpriteFont>("Fonts/Hud");

            // Load overlay textures
            winOverlay = Content.Load<Texture2D>("Overlays/you_win");
            loseOverlay = Content.Load<Texture2D>("Overlays/you_lose");
            diedOverlay = Content.Load<Texture2D>("Overlays/you_died");

            //Work out how much we need to scale our graphics to fill the screen
            float horScaling = GraphicsDevice.PresentationParameters.BackBufferWidth / baseScreenSize.X;
            float verScaling = GraphicsDevice.PresentationParameters.BackBufferHeight / baseScreenSize.Y;
            Vector3 screenScalingFactor = new Vector3(horScaling, verScaling, 1);
            globalTransformation = Matrix.CreateScale(screenScalingFactor);

            virtualGamePad = new VirtualGamePad(baseScreenSize, globalTransformation, Content.Load<Texture2D>("Sprites/VirtualControlArrow"));

            try
            {
                MediaPlayer.IsRepeating = true;
                //MediaPlayer.Play(Content.Load<Song>("Sounds/Music"));
            }
            catch { }

            LoadNextLevel();
        }
Example #5
0
        /// <summary>
        /// LoadContent will be called once per game and is the place to load
        /// all of your content.
        /// </summary>
        protected override void LoadContent()
        {
            // Create a new SpriteBatch, which can be used to draw textures.
            spriteBatch = new SpriteBatch(GraphicsDevice);

            // Load fonts
            hudFont = Content.Load<SpriteFont>("Fonts/Hud");

            // Load overlay textures
            winOverlay = Content.Load<Texture2D>("Overlays/you_win");
            loseOverlay = Content.Load<Texture2D>("Overlays/you_lose");
            diedOverlay = Content.Load<Texture2D>("Overlays/you_died");

            //Work out how much we need to scale our graphics to fill the screen
            float horScaling = GraphicsDevice.PresentationParameters.BackBufferWidth / baseScreenSize.X;
            float verScaling = GraphicsDevice.PresentationParameters.BackBufferHeight / baseScreenSize.Y;
            Vector3 screenScalingFactor = new Vector3(horScaling, verScaling, 1);
            globalTransformation = Matrix.CreateScale(screenScalingFactor);

            virtualGamePad = new VirtualGamePad(baseScreenSize, globalTransformation, Content.Load<Texture2D>("Sprites/VirtualControlArrow"));

            //Known issue that you get exceptions if you use Media PLayer while connected to your PC
            //See http://social.msdn.microsoft.com/Forums/en/windowsphone7series/thread/c8a243d2-d360-46b1-96bd-62b1ef268c66
            //Which means its impossible to test this from VS.
            //So we have to catch the exception and throw it away
            try
            {
                MediaPlayer.IsRepeating = true;
                MediaPlayer.Play(Content.Load<Song>("Sounds/Music"));
            }
            catch {
            }

            LoadNextLevel();
        }