public override void Draw(SpriteBatch spriteBatch)
        {
            var transformMatrix = camera.GetViewMatrix();

            spriteBatch.Begin(transformMatrix: transformMatrix);
            map.Draw(spriteBatch);
            player.Draw(spriteBatch);
            goal.Draw(spriteBatch);
            foreach (Enemy e in enemies)
            {
                e.Draw(spriteBatch);
            }
            foreach (LockedWall lw in lockedWalls)
            {
                lw.Draw(spriteBatch);
            }
            if (showKey == true)
            {
                key.Draw(spriteBatch);
            }
            if (show1up == true)
            {
                extralife.Draw(spriteBatch);
            }
            spriteBatch.End();

            spriteBatch.Begin();
            spriteBatch.DrawString(ventureFont, "Score : " + score.ToString("f0"), new Vector2(20, 10), Color.White);
            spriteBatch.DrawString(ventureFont, timer.ToString("f0"), new Vector2((ScreenWidth / 2), 10), Color.White);
            for (int i = 0; i < lives; i++)
            {
                spriteBatch.Draw(heart, new Vector2(ScreenWidth - 30 - i * 20, 10), Color.White);
            }
            spriteBatch.End();
        }
Example #2
0
 public void DrawMap(SpriteBatch sb, Camera camera)
 {
     foreach (Wall wall in m_ListWalls)
     {
         wall.Draw(sb, camera);
     }
     foreach (Spike spik in m_ListSpikes)
     {
         spik.Draw(sb, camera);
     }
     m_Goal.Draw(sb, camera);
 }