/// <summary> /// The main entry point for the application. /// </summary> static void Main(string[] args) { using (Game1 game = new Game1()) { game.Run(); } }
/// <summary> /// The main entry point for the application. /// </summary> static void Main(string[] args) { #if (!DEBUG) AppDomain.CurrentDomain.UnhandledException += new UnhandledExceptionEventHandler(CurrentDomain_UnhandledException); #endif using (Game1 game = new Game1()) { game.Run(); } }
public void Toggle() { Game1.ToggleMenu(this); isActive = !isActive; }
public Enemy(Game1 game) { this.game = game; velocity = Vector2.Zero; }