private void SpawnSpeedUp() { PowerUp newPowerUp = speedUpStack.Pop(); SpawnPowerUp(newPowerUp); }
private void SpawnPowerUp(PowerUp power) { power.gameObject.SetActive(true); power.gameObject.transform.position = spawnPosition.position; }
private void SpawnSuperJump() { PowerUp newPowerUp = superJumpStack.Pop(); SpawnPowerUp(newPowerUp); }
private void SpawnExtraLife() { PowerUp newPowerUp = extraLifeStack.Pop(); SpawnPowerUp(newPowerUp); }